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Conan Exiles

An open-world survival game set in the brutal lands of Conan the Barbarian! You are an exile, one of thousands cast out to fend for themselves in a barbaric wasteland swept by terrible sandstorms. Here you must fight to survive, build and dominate. PC Early Access summer 2016.

Winter 2016 Quarterly Update

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Thursday 19 September 2013 - 07:02

Guild Wars 2 - A critical review


I decided to post here this excellent Guild Wars 2 "status Quo" assessment thread, made by user Crazylegsmurphy.6430 (just in case it gets deleted from the official forum).

Crazylegsmurphy.6430 wrote ...

1. Overflows

I’m so sick of being booted off my home server into overflows. It is happening everywhere. What is the point in having a home sever, with a community of people you know, if every time you log in, you’re tossed in with a mixed group of strangers?

Why am I not a priority on my own server? Why are servers not creating overflows for my specific server?

2. Disconnects

I’m so tired of being half way through content, being disconnected and then finding myself on some other overflow, missing achievements, or screwed out of rewards.

This is an online game. That means disconnects are a fact of life. Why isn’t the game intelligent enough to save our spot for a few moments?

3. Insta-kills

Why is it that I can spend a bunch of gold on my level 80 character, and still be basically insta-killed by AoE and invisible enemies? I’m so tired of ANet thinking the way to make things harder is to make everywhere you step a danger. I’m a melee player, yet I’m punished for playing that way.

I stand in a sea of FX and get insta-downed by some stupid fire/poison/freeze condition.

4. Dulfy

Why do so many things in this game seem to require walk trough guides? I show up, talk to Rox, and then stand around like a complete idiot, not having any idea what to do…so, I log into Dulfy and realize, “somehow” the website has all the information I need to complete the quest.

I’m so tired of ANet being lazy with design and relying on (or feeding the information to) third party websites, so players can finish content. If you want me to go on a quest to find stuff, give me some clues in-game! Don’t create vague, lazy content and expect me to run around aimlessly until I happen across it.

5. Stop trying to force me to play

You’ll get your money! Forcing me to play with time gated content, and “only here for a limited time” nonsense is making me not want to play. My girlfriend sat there last night and “Dulfied” her way through the entire update because she knew she wouldn’t have time otherwise.

How is this fun? Why am I here?

Every day I log in, it’s boss timers, crystal infusions, kill 50 rats, kill 5 vets, Akitten daily activity….

Then, sit and wait 24 hours so I can do it all over again. This is all so I can eventually get gear to help me….what….champ farm in Queensdale in style?

I’m here to play a game, not do task lists.

6. Achievements, Achievements


Why is everything an achievement? Why is everything locked to an achievement? And why are my achievements based on large groups of players doing everything right?

I’m becoming so tired of being a slave to achievements. I’m no longer here to play, I’m here to blast through as many achievements as I can, just in case I don’t find time in the next few weeks to get them. I need them, because they give me points, and points give me gear and gold.

So, new content comes out, and the first thing I do is open the achievement panel and figure out the fasted possible way to get through the content. I can’t afford not to. What happens if I want to do something else for a few days, or become busy with life? Well, I better blast through everything just in case, cause the not so living world with all go back to sitcom normal in two weeks.

7. Time Gating

So, let me get this straight. ANet creates rapid fire, temporary content.
Players, trying desperately to experience all the content, farm, or maintain some semblance of a normal life, blast through content (usually with the help of Dulfy). ANet, thinking this is no good, starts making things time-gated, adds timers, and cycles in content (mini-games).

Now, players who want to play, are told they can’t play. So, if I want to farm baubles in the SAB for a Saturday because I won’t get time in the next week, I can’t. I’m forced to log in every 24 hours, or miss my chance to get baubles.

I control my time ANet, not you. If you want to start making everything time-gated, trying to force me to play every day….you will lose this battle.

It’s so strange. If you fall into the “play every day” trap, you just accept it, and mind-numbingly do it without thought. If you take a few days off and come back…you realize that what you’re doing in the game is not playing, it’s just doing repeatative tasks over and over.

I think that is why ANet needs to keep us all playing. If we clue in that were not really doing anything, we will find something more productive to do.

Source: click here

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