DRAGON BASH
Sponsored by the Captain’s Council of Lion’s Arch, Dragon Bash is a month-long celebration packed with all-new activities, fireworks, exclusive rewards, and surprises galore! The festival begins on June 11 and ends on July 9.
The Elder Scrolls Online - BoB` page
Today we launched our TESO modules, including a fully customized TESO index (with embedded twitter, news feeds, FAQ, useful links and a game Info panel) a TESO news category, download section, media gallery (images and video section) and forum.
News - Category 'Community Articles'
[VG247.COM] Sitting comfortably? Guild Wars 2`s lore boss on story
Thursday 22 March 2012 - 18:03
We speak with Ree Soesbee, ArenaNet`s lore and continuity designer, on how this new-found sense of freedom ties into the biggest MMO release of the year.
We speak with Ree Soesbee, ArenaNet`s lore and continuity designer, on how this new-found sense of freedom ties into the biggest MMO release of the year.
Guild Wars 2 pre-purchase details announced
Tuesday 13 March 2012 - 17:26
An announcement about Guild Wars 2 pre-purchase. NCsoft sent out a press release today with some juicy details regarding the game's Collector's Edition and the benefits of purchasing early.
An announcement about Guild Wars 2 pre-purchase. NCsoft sent out a press release today with some juicy details regarding the game's Collector's Edition and the benefits of purchasing early.
[SCIENCE FOCUS] NCSOFT strives to set a benchmark for future MMO games
Friday 09 March 2012 - 16:27
NCSOFT strives to set a benchmark for future MMO games with the next iteration of its award-winning series
NCSOFT strives to set a benchmark for future MMO games with the next iteration of its award-winning series
[MMORPG] Exploring the Ascalon Catacombs Dungeon
Tuesday 06 March 2012 - 20:56
After yet another week I’m still thinking about the Guild Wars 2 Beta. I experienced a lot on that weekend, but one thing tested my skills in a way no MMO has ever done before. I’m talking about how I got to run through the explorable mode.
After yet another week I’m still thinking about the Guild Wars 2 Beta. I experienced a lot on that weekend, but one thing tested my skills in a way no MMO has ever done before. I’m talking about how I got to run through the explorable mode.
[PIXLGLASS] Extended Experiences - Interview with Kate Welch
Sunday 04 March 2012 - 13:41
Kate Welch is the Web Team Lead for Guild Wars 2 at ArenaNet. She and her team are responsible for things such as the Guild Wars 2 website, box art design, graphic marketing material, and yet-to-be-revealed web platforms which will interface with GW2
Kate Welch is the Web Team Lead for Guild Wars 2 at ArenaNet. She and her team are responsible for things such as the Guild Wars 2 website, box art design, graphic marketing material, and yet-to-be-revealed web platforms which will interface with GW2
GW2Tools.com
Wednesday 29 February 2012 - 13:16
There is a new website with tools dedicated to Guild Wars 2.
There is a new website with tools dedicated to Guild Wars 2.
[COMPUTERGAMES.RO] Interview with Daniel Dociu - ArenaNet Art Director
Friday 10 February 2012 - 21:57
Interview with Daniel Dociu - ArenaNet Art Director
Interview with Daniel Dociu - ArenaNet Art Director
[Guild Wars Insider] Interview with Ree Soesbee
Thursday 12 January 2012 - 16:45
Earlier this week Guild Wars Insider had the chance to sit down and chat with ArenaNet’s Ree Soesbee, Writer and Lore & Continuity Designer for Guild Wars 2.
Earlier this week Guild Wars Insider had the chance to sit down and chat with ArenaNet’s Ree Soesbee, Writer and Lore & Continuity Designer for Guild Wars 2.
[MASSIVELY] ArenaNet talks PvE vs. PvP
Monday 09 January 2012 - 17:57
"I don't care for PvP, so Guild Wars 2 doesn't really interest me." This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion.
"I don't care for PvP, so Guild Wars 2 doesn't really interest me." This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion.
[PCGAMER] Games of 2012 – Guild Wars 2
Tuesday 03 January 2012 - 22:54
As the MMO coalesced into its modern form, quirks that were initially necessary compromises became widely-accepted features. Mute characters that embody utility rather than personality; quest objectives that only relate tangentially to the story.
As the MMO coalesced into its modern form, quirks that were initially necessary compromises became widely-accepted features. Mute characters that embody utility rather than personality; quest objectives that only relate tangentially to the story.
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Community - Articles and News
- [MASSIVELY] Guild Wars 2's Lost Shores content primer
Monday 12 November 2012 - 16:06 Community Articles - GW2 vs .GW1 - Lost Potential
Tuesday 16 October 2012 - 02:13 Community Articles - [REDDIT] Critical Review of Guild Wars 2
Thursday 11 October 2012 - 03:46 Community Articles







