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				<title>Band Of Brothers Guild : News</title>
				<link>http://www.bob-guild.net/gw/</link>
				<description>Band of Brothers is one of the oldest and most-established guilds in Europe and has a reputation for being fun, dignified, and also successful, regardless of the game we chose to play.</description>

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				<pubDate>Sun, 26 May 2013 09:12:26 +0100</pubDate>
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					<title>Band Of Brothers Guild : News</title>
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					<description>Band of Brothers is one of the oldest and most-established guilds in Europe and has a reputation for being fun, dignified, and also successful, regardless of the game we chose to play.</description>
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<title>[ARENANET] Game Patch Notes May 14, 2013</title>
<link>http://www.bob-guild.net/gw/news.php?item.314.1</link>
<description><![CDATA[The refugees from Flame &amp; Frost who were resettled at Southsun Cove are up in arms over the restrictive residency contracts that prevent them from leaving. Tensions are high, and settlers are brawling with Consortium guards.]]></description>
<content:encoded><![CDATA[<div class='indent bbcode-blockquote'><div style='text-align:justify'><img src='http://i.imgur.com/s5Mmso0.png' class='bbcode' alt='' style='float:left;margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><span style='font-size:20px'><strong class='bbcode bold'>LIVING WORLD</strong></span><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>The Secret of Southsun</strong></span><br /><br /><em class='bbcode italic'>The refugees from Flame &amp; Frost who were resettled at Southsun Cove are up in arms over the restrictive residency contracts that prevent them from leaving. Tensions are high, and settlers are brawling with Consortium guards. What’s worse, the island’s local wildlife has been agitated and is even more aggressive and territorial than usual.<br />The Lionguard’s Inspector Kiel has been charged with quelling the violence so it doesn’t interfere with the upcoming Dragon Bash festival in Lion’s Arch. Kiel takes her job seriously, so she’ll need help from players and Researcher Levvi to keep everyone on the island safe from the local wildlife and each other.</em><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Southsun Cove</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>The Consortium has created a new exotic resort for those looking to get away for a while. Lord Faren and Lady Kasmeer are currently there on vacation.<br /></li><li class='bbcode square'>New settlements have been created for refugees coming in from Lion’s Arch.<br /></li><li class='bbcode square'>Animals on Southsun Cove are becoming increasingly aggressive.<br /></li><li class='bbcode square'>Settlers and tourists have wandered too far from the camps and need assistance getting back to safety.<br /></li><li class='bbcode square'>Researcher Levvi is looking for brave adventurers to help survey the island and recover samples to determine the cause of the native creatures’ increased aggression.<br /></li><li class='bbcode square'>Tensions between settlers and Consortium members have led to confrontation that may require mediation.<br /></li><li class='bbcode square'>The new Crab Toss activity is now available at Sawtooth Bay in Southsun Cove. Players can win karka shells, passiflora, tonics, and more.<br /></li><li class='bbcode square'>Southsun Supply Crates will drop rarely from creatures during the Secret of Southsun event. These crates contain Southsun crafting materials and a chance at a wide variety of items, such as shoulder skins, new boosts and convenience items, and a rare chance at new weapon skins and minis. Southsun Supply Crates can also be purchased from the Black Lion Trading Company (see below for more info).<br /></li><li class='bbcode square'>Blooming Passiflora are now growing on the island.<br /></li><li class='bbcode square'>The larger veteran and champion karka now have a guaranteed drop chance for karka shells upon defeat.<br /></li><li class='bbcode square'>All players who enter the island for the duration of the event are scaled up to level 80. This content is available from May 14 to June 11.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Guild Content</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Six Guild Trek locations have been added to Southsun Cove.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Achievements</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Added new living world achievements to Southsun Cove: “Consortium Rewards Club Member,” “Southsun Settler Supporter,” “Southsun Sightseer,” “Southsun Volunteer Fieldwork,” “Southsun VIP Meet and Greet,” and more.<br /></li><li class='bbcode square'>Added new achievements for Crab Toss activity: “Crab Toss Participant,” “Crab-Carrying Competitor,” “Crabtacular!,” “Crabgrabber,” and “Crab Toss Champion.”<br /></li><li class='bbcode square'>Players who complete 25 of the <em class='bbcode italic'>Secret of Southsun</em> achievements will earn the “Southsun Stalwart” meta-achievement. This achievement awards players with a Sclerite Karka Shell back item and the title of “Southsun Stalwart.” The Southsun Stalwart meta-achievement covers the entire event’s content, some of which is not accessible until the next release.<br /></li><li class='bbcode square'>A new title, “Crab Toss Champion,” has been added for players who win a game of Crab Toss.<br /></li><li class='bbcode square'>A new title, “Crabgrabber,” has been added for players who steal 100 crabs during games of Crab Toss.<br /></li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>NEW FEATURES AND CONTENT</strong></span><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>World vs. World</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Obsidian Sanctum, the jumping puzzle in the Eternal Battlegrounds, has been moved to its own WvW map.<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Entering the puzzle will take players out of the Eternal Battlegrounds.<br /></li><li class='bbcode square'>Leaving will take players back to Lion’s Arch.<br /></li></ol></li><li class='bbcode square'>Added a new vendor: “Traps and Tricks Outfitter.”<br /></li><li class='bbcode square'>Traps have been added as a new purchasable consumable utility item. Two unique variants are available.<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>When placed, traps last for one hour.<br /></li><li class='bbcode square'>Players may only have one of a given trap type deployed at a time.<br /></li><li class='bbcode square'>Traps will disappear when a player leaves the map.<br /></li><li class='bbcode square'>Traps are sold by the vendor for 15 badges and 525 karma; they will stack to 250 and are account-bound.<br /></li><li class='bbcode square'>It takes a 4-second channel to place at feet.<br /></li><li class='bbcode square'>Placing a trap uses very short-range ground targeting to assist in orientation.<br /></li><li class='bbcode square'>Placed traps have a 600×90 rectangular trigger area; only enemies can trigger them.<br /></li><li class='bbcode square'>Once triggered, traps affect up to 20 enemies within a range of 1200.<br /></li><li class='bbcode square'>Traps cost 10 supply to place.<br /></li></ol></li><li class='bbcode square'>Supply Removal Trap<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Removes 5 supply from enemies affected by the trap.<br /></li></ol></li><li class='bbcode square'>Stealth Disruptor Trap<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.<br /></li></ol><br /></li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>BALANCE, BUG-FIXING, POLISH</strong></span><br /><br /><strong class='bbcode bold'>General</strong><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>A Commander’s map pings and strokes are now visible to members of their squad.<br /></li><li class='bbcode square'>Fixed several shadowstep bugs that let players teleport through WvW gates and exploit various dungeons.<br /></li><li class='bbcode square'>Fixed a bug that caused some items to lose their functionality after a player has gone into a downed state.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Events</strong><br /></span><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Malchor’s Leap:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Pact cannons near the Shelter Docks are now fully operational.<br /></li><li class='bbcode square'>The Inquest Ornithologist has been upgraded to a champion, as befits her Group Event status.<br /></li></ol></li><li class='bbcode square'>Metrica Province:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Minor UI changes were made to the Mark II golem event.<br /></li></ol></li><li class='bbcode square'>Mount Maelstrom:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>The Branded ogre in the Infinity Coil complex is now properly imprisoned in his cage.<br /></li></ol></li><li class='bbcode square'>Sparkfly Fen:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Added a skill to the seaweed-mine bundle.<br /></li></ol></li><li class='bbcode square'>Timberline Falls:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Fixed a stalling bug in the event “Protect krewe leader Dobbs as the krewe clears the excavation site.”<br /></li></ol></li><li class='bbcode square'>Wayfarer Foothills:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Dredge soldiers outside Molensk are no longer rooted in place.</li></ol></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Personal Story</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>“Down the Hatch”:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Fixed a rare stalling bug at the end of the story step.<br /></li></ol></li><li class='bbcode square'>“The Ghost Rite”:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Fixed the player’s camera position while transformed.</li></ol></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Structured PvP</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Reverted a change to PvP dailies that increased their difficulty.<br /></li><li class='bbcode square'>Reworded some custom arena tooltips to be less confusing.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Profession Skills</strong></span><br /><br /><strong class='bbcode bold'><img src='http://media.guildwars2guru.com/images/icons/elementalist.png' class='bbcode' alt=''  onload='NcodeImageResizer.createOn(this);' /> Elementalist</strong><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Dragon’s Claw:<br />- Fixed an exploit that caused this skill to fire at increased rates.<br /></li><li class='bbcode square'>Shocking Aura:<br />- This skill’s icon on the buff bar now displays the same icon as the skill itself.</li></ol><br /><strong class='bbcode bold'><img src='http://media.guildwars2guru.com/images/icons/engineer.png' class='bbcode' alt=''  onload='NcodeImageResizer.createOn(this);' /> Engineer</strong> <br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Kit Refinement:<br />- The cooldown icon will now display correctly when this trait is used with Flamethrower.<br /></li></ol><br /><strong class='bbcode bold'><img src='http://media.guildwars2guru.com/images/icons/ranger.png' class='bbcode' alt=''  onload='NcodeImageResizer.createOn(this);' /> Ranger</strong><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Fixed a bug that caused the projectile speed of the following axe skills to be 75% of their intended speed:<br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Ricochet<br /></li><li class='bbcode square'>Splitblade<br /></li><li class='bbcode square'>Winter’s Bite<br /></li><li class='bbcode square'>Path of Scars<br /></li></ol></li><li class='bbcode square'>Juvenile Rainbow Jellyfish now uses a unique model.</li></ol><br /><strong class='bbcode bold'><img src='http://media.guildwars2guru.com/images/icons/warrior.png' class='bbcode' alt=''  onload='NcodeImageResizer.createOn(this);' /> Warrior</strong><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>Leg Specialist:<br />- This trait will no longer function with the Burning Oil siege weapon in WvW.<br /></li><li class='bbcode square'>Healing Signet:<br />- Updated skill facts to show the passive effect and accurately display the healing value for the active effect.<br /></li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>BLACK LION TRADING COMPANY GEM STORE</strong></span><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>New Items and Promotions</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>You can now purchase the Southsun Supply Crate in the Consumable category of the Gem Store for 1 for 150 gems or 10 for 1200 gems. These special crates contain Southsun crafting materials and a chance at items such as shoulder skins, new boosts and convenience items, and a rare chance at new weapon skins and minis. The Southsun Supply Crates will only be available until June 10. The Southsun Supply Crates will also be a limited-time rare drop off the creatures on the island during this time.<br /></li><li class='bbcode square'>The Consortium Swim Speed Boost is now available in the Boost category of the Gem Store for 1 for 50 gems or 5 for 200 gems. This boost will increase your swim speed by 15% for 1 hour. This boost is not useable in PvP.<br /></li><li class='bbcode square'>To celebrate spring, the Gem Store is making one miniature baby animal available each week for the month of May. This week’s adorable addition is the Mini Moa Chick, which is now available in the Minis category of the Gem Store for 400 gems each.<br /></li><li class='bbcode square'><em class='bbcode italic'>How to Dance, Volume 1</em> is now available in the Services category of the Gem Store for 400 gems. This book can be used to gain access to three different dance moves and a skill that will allow you to invite others to participate in your dance party.<br /></li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>Optimizations</strong></span><br /><br />    We’re rolling out our first set of optimizations. This is the first in many steps involved in helping resolve issues with “skill lag.” Some players will experience a slight improvement in skill lag issues with large groups of players, while some players may also experience a slight raise in their FPS.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Profession Skills</strong></span><br /><br /><strong class='bbcode bold'>Engineer</strong><br /><br />    <ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed a bug which disabled certain traits from functioning correctly. This includes Rifled Turret Barrels, Metal Plating, and Autotool Installation.</li></ol><br /><strong class='bbcode bold'>World vs. World</strong><br /><br />    <strong class='bbcode bold'>Arrow Cart:</strong><br />       <ol class='bbcode disc' style='list-style-type: disc'><li class='bbcode disc'> Fixed a bug in the upgraded arrow cart range that caused arrow carts to outrange the siege weapons meant to counter them. The upgraded arrow cart range has been reduced from 3500 to 2800 to match the approximate range upgrade percentage that other siege weapons have received.</li></ol><br /><div style='text-align:right'><strong class='bbcode bold'>Source:</strong> https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-May-14-2013</div><br /></div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.1'>Guild Wars 2 Info</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Tue, 14 May 2013 18:37:30 +0100</pubDate>
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<item>
<title>[ARENANET] Game Patch Notes  April 30, 2013</title>
<link>http://www.bob-guild.net/gw/news.php?item.313.1</link>
<description><![CDATA[In secret foundries deep beneath the Shiverpeaks, the Molten Alliance forges deadly new weaponry that combines the fiery power of the Flame Legion with the iron might of the dredge. There, Alliance weaponsmiths test their creations on innocent.]]></description>
<content:encoded><![CDATA[<div style='text-align:justify'><div class='indent bbcode-blockquote'><img src='http://i.imgur.com/se5aeHk.png' class='bbcode' alt='' style='float:left;margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><div><div class="message-content"><span style="font-size: x-large;"><strong>LIVING STORY</strong></span><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Molten Weapons Facility</strong></span><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>The Vigil has pinpointed the first of what may be several entrances to the weapons facilities where the Molten Alliance has been creating their fearsome technologies.<br /></li><li class='bbcode square'>The Molten Weapons Facility is a level-80 single-path dungeon experience where players fight alongside Rox Whetstone and Braham Eirsson.<br /></li><li class='bbcode square'>All players who enter are scaled up to level 80.<br /></li><li class='bbcode square'>Entrances to the Molten Weapons Facility change over time as new locations are found.<br /></li><li class='bbcode square'>Information on the map where the dungeon is located is in the Living World UI on the top right of the screen.<br /></li><li class='bbcode square'>A wide variety of new and unique rewards are available by defeating the challenging encounters within.<br /></li><li class='bbcode square'>This content is available from April 30 to May 12.<br /></li></ol><br /><span style="font-size: medium;"><strong>Achievements</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>New achievements have been added to the Living Story category: “Rage Against the War Machine,” “Avenger of the Dispossessed,” “A Rallying Flame,” and “Alliance Breaker.”<br /></li><li class='bbcode circle'>Completing the meta-achievement for <em>Flame and Frost</em>, “Alliance Breaker,” awards you a Fused Gauntlet Ticket. Use this item to exchange it for your choice of Fused Gauntlets, a unique exotic item. Completion of this achievement requires all of the other <em>Flame and Frost</em> achievements except “A Rallying Flame.”<br /></li><li class='bbcode circle'>A new title, “Avenger of the Dispossessed,” has been added for players who see Rox and Braham’s stories to completion.<br /></li><li class='bbcode circle'>The final <em>Flame and Frost</em> achievement, “A Rallying Flame,” is not available until the conclusion of the story arc.<br /></li></ol><br /><span style="font-size: x-large;"><strong>NEW FEATURES AND CONTENT</strong></span><br /><br /><span style="font-size: large;"><strong>Structured Player vs. Player</strong></span><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'><a title="beta" href="https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/">Custom arenas!</a><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Soon, you’ll be able to host private matches, hone your skills, and build your own community in rentable custom PvP arenas!<br /></li><li class='bbcode circle'>Initially, renting a custom arena will be available on an invitation basis, but custom arena play and spectator mode will be available to all PvP players.<br /></li><li class='bbcode circle'>Once this feature leaves beta, the ability to run a custom arena will be available to any player as a gem purchase.<br /></li></ol><br /></li><li class='bbcode circle'><a title="beta" href="https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/">Spectator mode!</a><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>View any non-tournament match in real time from several fixed camera locations or from the perspective of players in the match.<br /></li><li class='bbcode circle'>Inspect the statistics, equipment, traits, and skills of players you are watching.<br /></li><li class='bbcode circle'>If spectator mode is enabled on an arena, players can select which team they are on when the map begins.<br /></li></ol><br /></li><li class='bbcode circle'>Map pings and drawing now work for your team instead of only your party.<br /></li><li class='bbcode circle'>Clicking the score UI at the top of the screen opens the scoreboard.<br /></li><li class='bbcode circle'>The PvP browser now provides filtering options and favorites for custom arenas.<br /><br /><br /><span style='font-size:15px'><strong class='bbcode bold'>World vs. World</strong></span><br /><br /></li><li class='bbcode circle'>Added the following rare weapon skin sets to the Weapon Master:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Aureate<br /></li><li class='bbcode circle'>Flame<br /></li><li class='bbcode circle'>Verdant<br /></li><li class='bbcode circle'>Norn<br /></li></ol><br /></li><li class='bbcode circle'>Added new abilities:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Arrow Cart Mastery<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increase range on all arrow-cart skills.<br /></li><li class='bbcode circle'>Increase damage on all arrow-cart skills.<br /></li><li class='bbcode circle'>Increase effectiveness of applied conditions.<br /></li><li class='bbcode circle'>Increase radius on all arrow-cart skills<br /></li><li class='bbcode circle'>New skill (slot 4): Toxic Unveiling Shot. Removes stealth and applies poison to targets.<br /></li></ol><br /></li><li class='bbcode circle'>Guard Killer<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>All Guard Killer bonuses now also apply to enemy lords and supervisors.<br /></li><li class='bbcode circle'>7% damage to guards, lords, and supervisors.<br /></li><li class='bbcode circle'>Gain endurance after killing guards, lords, and supervisors.<br /></li><li class='bbcode circle'>10% damage to guards, lords, and supervisors.<br /></li><li class='bbcode circle'>Add 1 stack of Guard Leech on killing a guard, lord, or supervisor.<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Guard Leech: Gain health when attacking guards, lords, or supervisors.<br /></li></ol></li></ol></li></ol><br /></li><li class='bbcode circle'>Added the following guild siege weapons as rewards for completing guild missions:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Trebuchet<br /></li><li class='bbcode circle'>Ballista<br /></li><li class='bbcode circle'>Arrow cart<br /></li><li class='bbcode circle'>Catapult</li></ol><br /></li><li class='bbcode circle'>Added WvW Rank progress to the WvW Dashboard UI (see top center of the screen while in WvW).<br /></li><li class='bbcode circle'>Siege weapons provide World XP when destroyed.<br /></li><li class='bbcode circle'>Siege weapons placed by Commander Siegerazer and Commander Siegecrusher now provide XP and World XP when destroyed.<br /></li><li class='bbcode circle'>Players now receive World XP for repairing gates and walls in WvW.<br /></li><li class='bbcode circle'>Players now receive World XP for defending supply dolyaks from ambushes in WvW.<br /></li></ol><br /><span style="font-size: large;"><strong>Guild Content</strong></span><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Moved guild-mission information from Upgrades to its own tab.<br /></li><li class='bbcode circle'>Guild treks now award influence on successful completion:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Tier 1 awards 400 influence.<br /></li><li class='bbcode circle'>Tier 2 awards 500 influence.<br /></li><li class='bbcode circle'>Tier 3 awards 700 influence.<br /></li></ol><br /></li><li class='bbcode circle'>Added 30 new guild-trek targets across Tyria.<br /></li><li class='bbcode circle'>Added a new guild rush near Talabaroop Waves in Frostgorge Sound.<br /></li><li class='bbcode circle'>Added new guild banner back-slot items to the guild commendation vendor.<br /></li><li class='bbcode circle'>Half-Baked Komali’s fire shield now applies vulnerability to attackers instead of might and stability to herself.<br /></li><li class='bbcode circle'>Reduced the possible spawning area and count of Sottz the Scallywag’s barrels.<br /></li><li class='bbcode circle'>Sottz the Scallywag no longer despawns too fast after being discovered.<br /></li><li class='bbcode circle'>Sottz the Scallywag’s barrels can no longer be destroyed by players who do not have him targeted by their current mission.<br /></li><li class='bbcode circle'>“Hiding” bounty targets will now appear when a majority of their spawn locations have been searched.<br /></li><li class='bbcode circle'>“Ambushing” bounty targets such as Big Mayana will no longer despawn as fast as standard targets.<br /></li><li class='bbcode circle'>Corrected the Guild Truncheon’s price from 3 gold + 7 commendations to 3 gold + 5 commendations.<br /></li></ol><br /><span style="font-size: large;"><strong>BALANCE, BUG-FIXING, POLISH</strong></span><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>World PolishBloodtide Coast:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed an errant UI marker during the event to destroy Psylithium Generators.<br /></li><li class='bbcode circle'>Living Covington pirates no longer respawn while players are helping Bill and Hekja fight Risen pirates.<br /></li></ol><br /></li><li class='bbcode circle'>Brisban Wildlands:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>On completion of the skritt/bandit event, the crate vanishes, preventing a bug during repeated runs of the event.<br /></li></ol><br /></li><li class='bbcode circle'>Caledon Forest:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>The event to slay the Risen drake broodmother is now correctly marked as [Group].<br /></li><li class='bbcode circle'>The great jungle wurm can no longer be killed before its event starts. Increased the scaling cap on the wurm.<br /></li></ol><br /></li><li class='bbcode circle'>Cursed Shore:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced density of spawns in the event to collect glands for Merla.<br /></li></ol><br /></li><li class='bbcode circle'>Diessa Plateau:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed an event-progression issue with the Cattlepult.<br /></li></ol><br /></li><li class='bbcode circle'>Dredgehaunt Cliffs:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed tooltips for the jotun greatsword environment weapon.<br /></li></ol><br /></li><li class='bbcode circle'>Fields of Ruin:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed a stall in the “Assist the Foulbear Kraal” event.<br /></li><li class='bbcode circle'>Messenger Laren and her bodyguards now revive each other between fights.<br /></li><li class='bbcode circle'>Speaking to Legionnaire Riptooth now correctly starts the Bloodgorge Watch event.<br /></li></ol><br /></li><li class='bbcode circle'>Fireheart Rise:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Made some polish changes to the Vidius Castrum event chain.<br /></li><li class='bbcode circle'>All NPCs in the Battle of Buloh Crossing can now be revived and will revive each other.<br /></li><li class='bbcode circle'>Brakkurn and Jhalles are now marked by Protect NPC markers during their event to repair machinery.<br /></li><li class='bbcode circle'>Haki Wolfwatcher stops announcing that the gates of the Citadel of Flame are open when they are not.<br /></li><li class='bbcode circle'>Increased toughness of Agent Marrick’s pack marmox.<br /></li><li class='bbcode circle'>Players can now use the cannon in the siege of Vidius Castrum without being kicked off.<br /></li><li class='bbcode circle'>The monstrous tar elemental now has standard event UI.<br /></li></ol><br /></li><li class='bbcode circle'>Frostgorge Sound:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Icebrood no longer clump up during their attack on the Moshpoipoi if they have no nearby targets.<br /></li></ol><br /></li><li class='bbcode circle'>Iron Marches:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed an event-progression issue with Victurus the Shattered.<br /></li></ol><br /></li><li class='bbcode circle'>Lion’s Arch:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Map-marker tooltips for asura gates now state their destinations.<br /></li></ol><br /></li><li class='bbcode circle'>Malchor’s Leap:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced the creatures in the “Kill the Corrupted High Priestess” event at high scales.<br /></li><li class='bbcode circle'>Adjusted the spawn density and respawn rate in the Bauxite Alchemicals plant.<br /></li><li class='bbcode circle'>Collecting spectral weapons and omnomberries for Byanca now uses standard collection UI.<br /></li><li class='bbcode circle'>NPCs in the Dwayna Temple events can now revive each other.<br /></li><li class='bbcode circle'>Reduced range of the Risen catapult near Doric’s Waypoint so it cannot knock players into Bloodtide Coast.<br /></li><li class='bbcode circle'>Skills for the spectral jammer environmental weapon now display the correct tooltips.<br /></li></ol><br /></li><li class='bbcode circle'>Metrica Province:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Collecting eggs for Plink now correctly starts the subsequent event even if the collection is done solo.<br /></li><li class='bbcode circle'>Fixed an event-progression issue with LUM0009 golems.<br /></li><li class='bbcode circle'>Added additional event UI to the Imbued Mark I Golem event.<br /></li><li class='bbcode circle'>Minor UI adjustment for the Luminates Plant event.<br /></li><li class='bbcode circle'>Reduced the contribution required to earn a silver or gold medal in the fire elemental event.<br /></li><li class='bbcode circle'>Researcher Orl is now correctly identified as a karma merchant.<br /></li></ol><br /></li><li class='bbcode circle'>Mount Maelstrom:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Added additional UI for the event to prevent the Inquest from contaminating the Whitland Flats.<br /></li><li class='bbcode circle'>Added an overhead marker to the bosses in the Terror 7 event chain.<br /></li><li class='bbcode circle'>Fixed a UI bug in the “Toil for the Coil” meta-event.<br /></li></ol><br /></li><li class='bbcode circle'>Plains of Ashford:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Roefire Hauntclase appears as a vendor only when he has something to sell.<br /></li></ol><br /></li><li class='bbcode circle'>Queensdale:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed an event-progression issue with Sister Brenda.<br /></li><li class='bbcode circle'>Reviving Moa Trainer Kappa now correctly updates her event UI.<br /></li></ol><br /></li><li class='bbcode circle'>Sparkfly Fen:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Adjusted levels of some spawns near Brooloonu Waypoint to better match the area’s level.<br /></li><li class='bbcode circle'>Adjusted the UI for the Swampwatch events.<br /></li><li class='bbcode circle'>Fixed a possible stall in the “Defend Shorewatch from the Risen” event.<br /></li><li class='bbcode circle'>The steward who becomes a (normal) merchant after the Ocean’s Gullet event no longer appears as a karma merchant.<br /></li></ol><br /></li><li class='bbcode circle'>Straits of Devastation:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed an event-progression issue with the Pact escort to Temple of Balthazar.<br /></li><li class='bbcode circle'>Reduced the respawn rate of enemies around Agent Raia.<br /></li><li class='bbcode circle'>Replaced a couple of underwater Risen giants with sharks.<br /></li></ol><br /></li><li class='bbcode circle'>Timberline Falls:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Dobbs and his krewe now revive each other between fights.<br /></li><li class='bbcode circle'>Fixed a minor display bug in the “Assist Dobbs in the ruins” meta-event.<br /></li></ol><br /></li><li class='bbcode circle'>Wayfarer Foothills:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Bolt throwers used by the Sons of Svanir no longer trap players who destroy them if they are standing on the thrower.<br /></li><li class='bbcode circle'>Bear Shaman Marge is now always responsive during her skill challenge.<br /></li><li class='bbcode circle'>Increased max event scale for the Svanir Shaman Chief in the Frozen Maw meta-event.<br /></li><li class='bbcode circle'>It is now possible (but difficult) to catch kegs thrown by Volden.<br /></li><li class='bbcode circle'>The roadblock built by the Sons of Svanir outside Hoelbrak is now attackable from either side.<br /></li><li class='bbcode circle'>Players can no longer get stuck in snow-leopard form after leaving the Snow Leopard Shrine area.<br /></li></ol></li></ol><br /><span style="font-size: medium;"><strong>General</strong></span><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Added increased scaling to several new events.<br /></li><li class='bbcode circle'>Instances now display an exit even if players have completed their personal story.<br /></li><li class='bbcode circle'>Reduced the chatter frequency of player characters.<br /></li><li class='bbcode circle'>Fixed mouse-based target selection while using the “look behind” key.<br /></li><li class='bbcode circle'>An error message now appears for disconnections during character creation.<br /></li><li class='bbcode circle'>Fixed a progress-blocking issue in dungeon-related Explorer achievements.<br /></li><li class='bbcode circle'>Updated the number of tiers on the Centaur Slayer and Zhaitan’s Bane achievements to be consistent with other achievements in the Slayer category.<br /></li><li class='bbcode circle'>Updated Drake Slayer achievement tiers to match other achievements in the Slayer category.<br /></li><li class='bbcode circle'>Players cannot use transformation tonics when already in a transformation, and leaving these transformations has a 3-second cooldown.<br /></li><li class='bbcode circle'>Blowout effect: Renamed to Launch.<br /></li><li class='bbcode circle'>Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.<br /></li><li class='bbcode circle'>Adjusted ranger pet AI when fighting enemies in PvE. Melee pets now attempt to move behind enemies as long as they are not actively being targeted by the creature.<br /></li><li class='bbcode circle'>Retaliation now has its own iconic damage floater.<br /></li><li class='bbcode circle'>Hero Panel now displays magic find.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Dungeons</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'><strong class='bbcode bold'>Ascalonian Catacombs</strong><br />- Players can no longer fall through the map when standing above graveling burrows when they appear in the Ascalon Catacombs dungeon.<br />- The Lovers can now be knocked back consistently.<br /><br /></li><li class='bbcode circle'><strong class='bbcode bold'>Honor of the Waves:</strong><br /><br />- Andal the Thug’s skill that buffs Oolon and Poroo now matches the visual effects.<br /><br /></li><li class='bbcode circle'>The Ruined City of Arah:<br />- Warden Illyra now looks correct when she carries a Risen chicken.<br /></li></ol><br /><br /><span style='font-size:15px'><strong class='bbcode bold'>Fractals</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Mossman no longer becomes unresponsive in combat.<br /></li><li class='bbcode circle'>Cliffside: Players can no longer exploit the final boss by keeping him stunned in an emote loop.<br /></li></ol><br /><span style="font-size: medium;"><strong>Personal Story</strong></span><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>“Among the Kodan”: Boosted the power of the Overminer’s Boomstick (but only when used by a player).<br /></li><li class='bbcode circle'>“Armor Guard”: Pact soldiers now revive each other. Tegwen’s behavior is now consistent.<br /></li><li class='bbcode circle'>“Deadly Force”: Fixed a bug when using the Ghostbore cannon.<br /></li><li class='bbcode circle'>“Don’t Leave Your Toys Out”: Adjusted difficulty. The charr now revive each other.<br /></li><li class='bbcode circle'>“On Red Alert”: All of the Priory Novices are now using the correct voices.<br /></li><li class='bbcode circle'>“The Championship Fight”: Players are no longer blocked if they ask Eir to wait a minute before proceeding.<br /></li><li class='bbcode circle'>“The Sad Tale of the Ravenous”: Adjusted story-step difficulty.<br /></li><li class='bbcode circle'>“The Stone Sheath”: Increased size of the escape region so it is not possible to accidentally run past it.<br /></li><li class='bbcode circle'>“Through the Looking Glass”: Adjusted timing of the subtitles to match the spoken VO.<br /></li><li class='bbcode circle'>“Untamed Wilds”: Increased scaling to keep the story step challenging for multiple players.<br /></li><li class='bbcode circle'>“Where Life Goes”: The NPCs in the story step can now revive each other and be revived by players.<br /></li><li class='bbcode circle'>“Ships of the Line”: Goop dropped by the oozes now time out and disappear after 15 seconds, preventing the hold from filling with infinite goop.<br /></li><li class='bbcode circle'>“What the Eye Beholds”: Fixed a possible stall if the player talked to Trahearne during the testing process.<br /></li></ol><br /><strong>Items</strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Corrected Rune and Sigil tooltips to say “chill” instead of “freeze” or “frozen.”<br /></li><li class='bbcode circle'>Sigil of Water: Tooltip now correctly states % Chance on Critical instead of just % Chance.<br /></li><li class='bbcode circle'>Time remaining on buffs now display with increased resolution.<br /></li><li class='bbcode circle'>Bolt, Incinerator, Rodgort, and Frostfang now have a base elemental damage type. Note: This is a visual change only.<br /></li><li class='bbcode circle'>PvP: Weapon-upgrade bonuses no longer disappear when players die while transformed.<br /></li><li class='bbcode circle'>Updated many item icons.<br /></li></ol><br /><span style="font-size: large;"><strong>Profession Skills</strong></span><br /><br /><strong><em>Elementalist</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Comet skill: Blast finisher now occurs at the comet’s location rather than at the elementalist’s location.<br /></li><li class='bbcode circle'>Conjure Flame Axe skill: Updated the Flame Leap skill fact to display the proper burning duration.<br /></li><li class='bbcode circle'>Rock Blade skill: Projectiles now correctly hit targets up to the intended 1200 range.<br /></li><li class='bbcode circle'>Mist Form skill: Activation now locks heal, utility, and elite skills.<br /></li><li class='bbcode circle'>Ride the Lightning skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased recharge increased 20 seconds to 40 seconds.<br /></li><li class='bbcode circle'>Recharge is now halved if the player strikes a foe.<br /></li><li class='bbcode circle'>Reduced the range to 1200 from the previous (hidden) 1550.<br /></li></ol><br /></li><li class='bbcode circle'>Signet of Earth skill: Passive stat bonus increased by 100%.<br /></li><li class='bbcode circle'>Signet of Fire skill: Passive stat bonus increased by 100%.<br /></li><li class='bbcode circle'>Glyph of Elemental Power skill: Added a skill fact to indicate the percent chance.<br /></li><li class='bbcode circle'>Signet of Restoration skill: Reduced the passive healing by 18% in PvP.<br /></li><li class='bbcode circle'>Cleansing Water trait: Can now trigger only once every 5 seconds (only in PvP).<br /></li><li class='bbcode circle'>Glyph of Storms skill: Increased duration of Lightning Storm by 50%, Ice Storm by 50%, Firestorm by 25%, and Sandstorm by 11%.<br /></li><li class='bbcode circle'>Glyph of Lesser Elementals skill: Increased the health of summoned elementals by 33%.<br /></li><li class='bbcode circle'>Glyph of Elementals skill: Increased the health of the summoned elementals by 33%.<br /></li><li class='bbcode circle'>Conjure Fiery Greatsword skill: The Fiery Rush skill no longer consumes a warrior’s adrenaline pool.<br /></li><li class='bbcode circle'>Swirling Winds skill: No longer destroys unblockable missiles.<br /></li></ol><br /><strong><em>Engineer</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Flame Turret skill: Now has the proper recharge when the Deployable Turrets trait is equipped.<br /></li><li class='bbcode circle'>Static Shot skill: Changed the maximum targets skill fact to number of bounces to better indicate its actual effect.<br /></li><li class='bbcode circle'>Elixir U skill: Now always applies quickness correctly.<br /></li><li class='bbcode circle'>Reserve Mines trait: Updated description to be more accurate.<br /></li><li class='bbcode circle'>Elixir S skill: Activation now locks heal, utility, and elite skills.<br /></li><li class='bbcode circle'>Incendiary Powder trait:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased burning duration from 2 seconds to 4 seconds.<br /></li><li class='bbcode circle'>Increased internal cooldown from 3 seconds to 10 seconds.<br /></li><li class='bbcode circle'>Increased activation chance from 33% to 100%.<br /></li></ol><br /></li><li class='bbcode circle'>Cloaking Device trait: Increased cloaking duration from 2 seconds to 5 seconds. Added internal cooldown of 25 seconds.<br /></li><li class='bbcode circle'>Regenerating Mist skill: Reduced Healing Turret Toolbelt skill recharge from 60 seconds to 25 seconds.<br /></li><li class='bbcode circle'>Healing Turret skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced the deployed heal by 50%.<br /></li><li class='bbcode circle'>Healing range is now 2520-3270.<br /></li><li class='bbcode circle'>No longer applies 2 stacks of regeneration every time the turret fires. Now applies 3 seconds of regeneration every 3 seconds.<br /></li><li class='bbcode circle'>No longer passively creates a water field.<br /></li><li class='bbcode circle'>Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).<br /></li></ol><br /></li><li class='bbcode circle'>Cleansing Burst skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced Healing Turret overcharge skill recharge from 60 seconds to 15 seconds<br /></li><li class='bbcode circle'>Now heals as much as deploying does.<br /></li><li class='bbcode circle'>Healing range is now 2520-3270.<br /></li><li class='bbcode circle'>Now applies 5 seconds of regeneration.<br /></li><li class='bbcode circle'>Removes 2 conditions when activated.<br /></li><li class='bbcode circle'>Now deploys a 3-second water field.<br /></li><li class='bbcode circle'>Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).<br /></li></ol><br /></li><li class='bbcode circle'>Glue Shot skill: Added an unblockable skill fact to this skill to represent its actual nature.<br /></li><li class='bbcode circle'>Elixir X skill: No longer fails if the player is in midair when it activates.<br /></li><li class='bbcode circle'>Kit Refinement trait: Now displays on the player’s buff bar when it is out of cooldown.<br /></li><li class='bbcode circle'>Low Health Response System trait: Now has a 10-second recharge.<br /></li><li class='bbcode circle'>Thumper Turret skill: Updated skill facts to reflect cripple while Deployable Turrets is equipped.<br /></li><li class='bbcode circle'>Toss Elixir U skill: No longer destroys unblockable missiles.<br /></li><li class='bbcode circle'>Picking up a turret no longer triggers effects from the Accelerant-Packed Turrets and Shrapnel traits.<br /></li><li class='bbcode circle'>Elixir U skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased duration by 1 second.<br /></li><li class='bbcode circle'>When gaining Haste, players now take regenerate endurance at 50% effectiveness (increased from 0%) when under the effects of this skill.<br /></li><li class='bbcode circle'>When gaining Frenzy, players now take 25% more damage (reduced from 50%) when under the effects of this skill.<br /></li></ol></li></ol><br /><strong><em>Guardian</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Perfect Inscriptions trait: Recharges can no longer be refreshed.<br /></li><li class='bbcode circle'>Wrath skill: Updated the damage skill fact to indicate that the damage is done incrementally during the skill’s channel.<br /></li><li class='bbcode circle'>Pure of Voice trait: Now properly converts fear.<br /></li><li class='bbcode circle'>“Hold the Line!” skill: This shout now converts a condition only if the Pure of Voice trait is equipped.<br /></li><li class='bbcode circle'>Bane Signet skill: Increased passive stat bonus by 100%.<br /></li><li class='bbcode circle'>Signet of Mercy skill: Increased passive stat bonus by 100%.<br /></li><li class='bbcode circle'>Signet of Wrath skill: Increased passive stat bonus by 100%.<br /></li><li class='bbcode circle'>Hammer of Wisdom skill: Increased health of this summoned spirit by 25%.<br /></li><li class='bbcode circle'>Shield of the Avenger skill: Increased health of this summoned spirit by 14%.<br /></li><li class='bbcode circle'>Healer’s Retribution trait: Now functions with racial healing skills.<br /></li><li class='bbcode circle'>Sanctuary skill: No longer destroys unblockable missiles.<br /></li><li class='bbcode circle'>Shield of Absorption skill: No longer destroys unblockable missiles.<br /></li></ol><br /><strong><em>Mesmer</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced mantra cast times from 3.25 seconds to 2.75 seconds.<br /></li><li class='bbcode circle'>Confounding Suggestions trait: Now functions with the Chaos Storm and Counter Blade skills.<br /></li><li class='bbcode circle'>Clones wielding a spear underwater now execute the full spear combo.<br /></li><li class='bbcode circle'>Mirror Blade skill: Added an unblockable skill fact.<br /></li><li class='bbcode circle'>Into the Void skill: Updated description to be more accurate (“Temporal Curtain”).<br /></li><li class='bbcode circle'>Mind Stab skill (one-handed sword combo): Renamed to Mind Spike.<br /></li><li class='bbcode circle'>Arcane Thievery skill: Now correctly transfers the boons removed from enemies and the conditions removed from the mesmer.<br /></li><li class='bbcode circle'>Moa Morph skill: Can be used while moving.<br /></li><li class='bbcode circle'>Moa transform flee: Reduced run distance and reduced cooldown from 15 seconds to 10 seconds.<br /></li><li class='bbcode circle'>Blinding Befuddlement trait:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased duration of applied confusion from 1 second to 4 seconds.<br /></li><li class='bbcode circle'>Can now trigger only once every 5 seconds on any target that is blinded by the mesmer.<br /></li></ol><br /></li><li class='bbcode circle'>Signet of Domination skill: Passive power increase now scales from 20-180, up from 10-90.<br /></li><li class='bbcode circle'>Illusion of Life skill: Players can no longer circumvent the vengeance properties. Increased cast time by 0.5 seconds.<br /></li><li class='bbcode circle'>Distortion skill: No longer allows capture of control points in all formats or communing in PvP.<br /></li></ol><br /><strong><em>Necromancer</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Well of Corruption skill: Updated damage skill fact to indicate the correct number of attacks.<br /></li><li class='bbcode circle'>Well of Suffering skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Updated damage skill fact to indicate the correct number of attacks.<br /></li><li class='bbcode circle'>Updated the number of attacks to be consistent when affected by Focused Rituals.<br /></li></ol><br /></li><li class='bbcode circle'>Spinal Shivers skill: Updated damage facts to indicate damage dealt based on boons removed.<br /></li><li class='bbcode circle'>Signet of Spite skill: Updated the skill facts to indicate the passive effect of this skill. Increased the passive power boost by 100%.<br /></li><li class='bbcode circle'>Corrupt Boon skill: No longer causes odd interactions with Aegis. Now unblockable.<br /></li><li class='bbcode circle'>Epidemic skill: Now unblockable.<br /></li><li class='bbcode circle'>Flesh Wurm minion: Increased health by 25%.<br /></li><li class='bbcode circle'>Flesh Golem minion: Increased health by 25% and toughness by 10%.<br /></li><li class='bbcode circle'>Lich Form skill: The Grim Specter skill now strips boons from enemies and conditions from allies when it reaches its target point instead of only when the missile hits a target.<br /></li></ol><br /><strong><em>Ranger</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Tail Wind trait: Now has an internal cooldown of 9 seconds.<br /></li><li class='bbcode circle'>Furious Grip trait: Now has an internal cooldown of 9 seconds.<br /></li><li class='bbcode circle'>“Guard” skill: Reduced cooldown from 30 seconds to 15 seconds.<br /></li><li class='bbcode circle'>“Sic ’Em” skill: Reduced cooldown to 40 seconds from 60 seconds.<br /></li><li class='bbcode circle'>Lightning Reflexes skill: Reduced cooldown from 45 seconds to 40 seconds.<br /></li><li class='bbcode circle'>Signet of Stone skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced cooldown from 120 seconds to 80 seconds.<br /></li><li class='bbcode circle'>Increased passive toughness by 100%.<br /></li><li class='bbcode circle'>Now allows capture of control points in all formats and communing in PvP.<br /></li></ol><br /></li><li class='bbcode circle'>Signet of the Wild skill: Reduced cooldown from 120 seconds to 60 seconds and duration from 12 seconds to 8 seconds.<br /></li><li class='bbcode circle'>Spiritual Knowledge trait: Increased activation chance from 15% to 35%.<br /></li><li class='bbcode circle'>Swoop skill: Corrected the damage indicated in the skill fact.<br /></li><li class='bbcode circle'>Increased health of all non-elite spirits by 60%.<br /></li><li class='bbcode circle'>“Search and Rescue” skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased cooldown from 85 seconds to 180 seconds in PvP.<br /></li><li class='bbcode circle'>No longer revives defeated allies.<br /></li></ol><br /></li><li class='bbcode circle'>Point Blank Shot skill: No longer has an increased cast time when the Eagle Eye trait is equipped.<br /></li><li class='bbcode circle'>Quickening Zephyr skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased duration by 1 second.<br /></li><li class='bbcode circle'>Players are now healed at 50% effectiveness (increased from 0%) when under the effects of this skill.<br /></li></ol></li></ol><br /><strong><em>Pet Attributes</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Adjusted health and/or armor of ranger pets:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Ursine pets: health increased from 26,000 to 29982; armor is now 2061 (up 687). Polar bear’s power now matches that of all other bear pets.<br /></li><li class='bbcode circle'>Dogs: health increased from 13,000 to 14,868; armor is 2061 (no change).<br /></li><li class='bbcode circle'>Cats: health increased from 13,000 to 14,868; armor is 1374 (no change).<br /></li><li class='bbcode circle'>Devourers: health increased from 11,089 to 14868; armor is 2748 (no change).<br /></li><li class='bbcode circle'>Birds: health increased from 11,894 to 14,868; armor is 1374 (no change).<br /></li><li class='bbcode circle'>Drakes: health increased from 11,683 to 22,425; armor is 2061 (no change).<br /></li><li class='bbcode circle'>Spiders: health increased from 18,646 to 22,425; armor is 1374 (no change).<br /></li><li class='bbcode circle'>Pigs: health increased from 20,538 to 22,425; armor is now 2061 (up 687).<br /></li><li class='bbcode circle'>Moas: health increased from 16,781 to 22,425; armor is 1374 (no change).<br /></li><li class='bbcode circle'>Armor Fish: health increased from 16,781 to 22,452; armor is now 2748 (up 343).<br /></li><li class='bbcode circle'>Jellyfish: health increased from 11,089 to 22,425; armor is 1374 (no change).<br /></li><li class='bbcode circle'>Shark: health increased from 13,000 to 22,425; armor is now 2061 (up 687).<br /></li></ol></li></ol><br /><strong><em>Canine Skills</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Intimidating Howl skill: Reduced cast time from 2 seconds to 1.5 seconds.<br /></li><li class='bbcode circle'>Regenerate skill: Reduced cast time from 2 seconds to 1.5 seconds.<br /></li><li class='bbcode circle'>Howl of the Pack skill: Reduced cast time from 2 seconds to 1.5 seconds.<br /></li><li class='bbcode circle'>Chilling Howl skill: Reduced cast time from 2 seconds to 1.5 seconds.<br /></li><li class='bbcode circle'>Terrifying Howl skill: Reduced cast time from 2 seconds to 1.5 seconds.<br /></li></ol><br /><strong><em>Drake Skills</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Lightning Breath skill: Reduced cast time from 2.7 seconds to 1.5 seconds. The lightning from this attack no longer tracks targets.<br /></li><li class='bbcode circle'>Fire Breath skill: Reduced cast time from 2.7 seconds to 1.5 seconds.<br /></li><li class='bbcode circle'>Insect Swarm skill: Reduced cast time from 2.7 seconds to 1.5 seconds.<br /></li><li class='bbcode circle'>Frost Breath skill: Reduced cast time from 2.7 seconds to 1.5 seconds.<br /></li></ol><br /><strong><em>Feline Skills</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Icy Pounce skill: Reduced cast time from 2 seconds to 1.5 seconds.<br /></li><li class='bbcode circle'>Rending Pounce skill: Reduced cast time from 2 seconds to 1.5 seconds.<br /></li></ol><br /><strong><em>Jellyfish Skills</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Immobilizing Whirl skill: Now sticks on its target instead of passing through.<br /></li><li class='bbcode circle'>Chilling Whirl skill: Now sticks on its target instead of passing through.<br /></li><li class='bbcode circle'>Poisoning Whirl skill: Now sticks on its target instead of passing through.<br /></li></ol><br /><strong><em>Thief</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Skills that must be performed from stealth are now labeled as “Stealth Attack.”<br /></li><li class='bbcode circle'>Vigorous Recovery: Improved accuracy of description.<br /></li><li class='bbcode circle'>Cloak and Dagger skill: Now functions with the Hidden Killer trait.<br /></li><li class='bbcode circle'>Needle Trap skill: Removed the duration skill fact as being misleading.<br /></li><li class='bbcode circle'>Shadow Shot skill: The projectile portion is now unblockable.<br /></li><li class='bbcode circle'>Choking Gas skill: Added an Unblockable skill fact to reflect functionality.<br /></li><li class='bbcode circle'>Flanking Strike skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Now evades and delivers one strike instead of delivering two attacks.<br /></li><li class='bbcode circle'>Removed boon removal.<br /></li><li class='bbcode circle'>Reduced initiative cost from 4 to 3.<br /></li><li class='bbcode circle'>Now toggles for 5 seconds to a second skill, Larcenous Strike, if the attack hits an enemy.<br /></li><li class='bbcode circle'>Improved reliability of flanking strike.</li></ol><br /></li><li class='bbcode circle'>Larcenous Strike: Deliver a quick strike that steals up to two boons from an enemy. Costs 1 initiative.<br /></li><li class='bbcode circle'>Larcenous Strike, Stab skills: Reduced aftercast by 0.5 seconds.<br /></li><li class='bbcode circle'>Mug trait: Can no longer critically hit. Now heals the thief from a range of 1980 health to 2700 health.<br /></li><li class='bbcode circle'>Leeching Venoms trait: Increased the damage scale from power by 33%. Increased range from 325-400 to 325-425.<br /></li><li class='bbcode circle'>Signet of Agility skill: Increased passive stat bonus by 100%.<br /></li><li class='bbcode circle'>Assassin’s Signet skill: Increased passive stat bonus by 100%.<br /></li><li class='bbcode circle'>Revealed effect: Reverted duration to 3 seconds in PvE.<br /></li><li class='bbcode circle'>Trick Shot skill: First arrow is no longer heat-seeking.<br /></li><li class='bbcode circle'>Smoke Screen skill: No longer destroys unblockable missiles.<br /></li><li class='bbcode circle'>Haste skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased duration by 1 second.<br /></li><li class='bbcode circle'>Players now regenerate endurance at 50% effectiveness (increased from 0%) when under the effects of this skill.<br /></li></ol></li></ol><strong><em>Warrior</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Arcing Arrow skill: Added a radius skill fact. Removed the burning skill fact on the traited version because it did not actually burn.<br /></li><li class='bbcode circle'>Fan of Fire skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Updated the cast time and aftercast to match other fan skills.<br /></li><li class='bbcode circle'>Reduced cast time by 0.5 seconds and aftercast by 0.5 seconds.<br /></li></ol></li><li class='bbcode circle'>Earthshaker skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed the attack radius to correctly match the ground targeted decal radius.<br /></li><li class='bbcode circle'>Added a radius skill fact.<br /></li><li class='bbcode circle'>Fixed the damage displayed in the skill fact at zero adrenaline to be consistent with the skill at all adrenaline levels.<br /></li></ol></li><li class='bbcode circle'>Throw Boulder skill: Added a knockdown skill fact.<br /></li><li class='bbcode circle'>Call to Arms skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Now a blast finisher.<br /></li><li class='bbcode circle'>Updated the radius skill fact to be consistent with the skill’s effects.<br /></li><li class='bbcode circle'>Removed extraneous 500-millisecond aftercast.<br /></li></ol></li><li class='bbcode circle'>Added new Adept major trait, Defense (II): Dogged March—Incoming immobilize, chill, and cripple conditions are reduced by 33%. Gain 3 seconds of regeneration when you are crippled, chilled, or immobilized. This effect can trigger only once every 10 seconds. This trait replaces Turtle’s Defense.<br /></li><li class='bbcode circle'>Quick Bursts and Adrenal Reserves traits: Combined into one trait, Burst Mastery (XI).<br /></li><li class='bbcode circle'>Added new Grandmaster major trait, Discipline (XII): Destruction of the Empowered—Damage is increased by 3% per unique boon on the warrior’s target.<br /></li><li class='bbcode circle'>Endure Pain skill: Players can now capture points while under its effects.<br /></li><li class='bbcode circle'>Leg Specialist trait: No longer functions when controlling turrets such as the WvW Arrow Cart.<br /></li><li class='bbcode circle'>Brutal Shot (Rifle) skill: Increased vulnerability duration from 10 seconds to 12 seconds. Increased vulnerability stacks from 5 to 8.<br /></li><li class='bbcode circle'>Signet of Fury skill: Increased passive stat bonus by 100%.<br /></li><li class='bbcode circle'>Signet of Might skill: Increased passive stat bonus by 100%. The new active is the player’s next 3 attacks are unblockable. This effect lasts for 10 seconds.<br /></li><li class='bbcode circle'>Dolyak Signet skill: Increased passive stat bonus by 100%.<br /></li><li class='bbcode circle'>“On My Mark!” skill: Now uses its actual range instead of infinite range. Increased the range of the shout from 900 to 1200.<br /></li><li class='bbcode circle'>Frenzy skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased duration by 1 second.<br /></li><li class='bbcode circle'>Players now take 25% more damage (reduced from 50%) when under the effects of this skill.<br /></li></ol></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Structured Player vs. Player</strong></span><br /><br /><ol class='bbcode disc' style='list-style-type: disc'><li class='bbcode disc'>Minimap icons for team members now show their profession icon instead of a dot.<br /></li><li class='bbcode disc'>Updated requirements for PvP daily achievements.</li></ol><br />*<strong class='bbcode bold'>Heart of the Mists:</strong><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>The PvP locker now has a tab for back-slot items.<br /></li><li class='bbcode circle'>Glory vendors now sell PvP guild banner back-slot items.<br /></li><li class='bbcode circle'>Added new Fused Gauntlets to the Match Win Reward Chest.<br /></li><li class='bbcode circle'>Players can now use transformation tonics here.<br /></li><li class='bbcode circle'>PvP Steady weapons are now Basic rarity and have had their damage increased.<br /></li></ol><br />*Spirit Watch:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Ride the Lightning distance is reduced by 40% while carrying the orb.<br /></li><li class='bbcode circle'>Tornado move speed is now correctly reduced while carrying the orb.<br /></li><li class='bbcode circle'>The orb is dropped if the orb carrier uses an invulnerability skill.<br /></li><li class='bbcode circle'>The orb now spawns 10 seconds after match start instead of immediately.<br /></li><li class='bbcode circle'>Increased altar commune time from 2 seconds to 3 seconds.<br /></li><li class='bbcode circle'>Fixed multiple locations where teleport skills would fail for no visible reason.<br /></li></ol><br /><span style="font-size: large;"><strong>World vs. World</strong></span><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Updated confusion and retaliation effects to do the same damage as they do in sPvP.<br /></li><li class='bbcode circle'>Added a buff to display time remaining before siege weapons are destroyed from inactivity.<br /></li><li class='bbcode circle'>Siege sites are now destroyed 2 minutes after being placed if they receive no supply.<br /></li><li class='bbcode circle'>Increased arrow-cart damage:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased Fire damage by 80%.<br /></li><li class='bbcode circle'>Increased Fire Crippling Arrows damage by 17%.<br /></li><li class='bbcode circle'>Increased Fire Barbed Arrows damage by 60% and increased the Bleed duration to 15^^seconds.<br /></li></ol><br /></li><li class='bbcode circle'>The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage.<br /></li><li class='bbcode circle'>Siege weapon blueprints are now account-bound instead of soulbound.<br /></li><li class='bbcode circle'>Killing a supply dolyak now awards 3 points to the team that lands the deathblow.<br /></li><li class='bbcode circle'>Righteous Indignation now ignores damage from all sources.<br /></li><li class='bbcode circle'>Players can now deploy siege sites on enemy walls.<br /></li><li class='bbcode circle'>Siege weapons can no longer be built in no-siege areas.<br /></li><li class='bbcode circle'>Increased radius of cannon basic shot from 240 to 360.<br /></li><li class='bbcode circle'>Lotus Poison (thief minor trait, 15 in Deadly Arts) no longer applies to a trebuchet’s poison shot.<br /></li><li class='bbcode circle'>Frost Spirit (ranger utility skill) no longer applies 10% damage buff to siege weapons.<br /></li><li class='bbcode circle'>Increased boon resistance of siege golems so players can’t apply swiftness to them with increased boon duration.<br /></li><li class='bbcode circle'>Picking up supply while holding more than current capacity (due to a capacity buff going away) no longer reduces the supply down to current capacity.<br /></li><li class='bbcode circle'>WvW dialogue will now reopen to the last-viewed page.<br /></li></ol><br /><span style="font-size: large;"><strong>BLACK LION TRADING COMPANY GEM STORE</strong></span><br /><br /><strong>New Items and Promotions</strong><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>You can now purchase Braham and Rox’s weapon skins in the Gem Store! Braham’s Mace and Shield and Rox’s Short Bow and Quiver are each available in the Style category for 600 gems. Apply each skin to any weapon of the same type to change its appearance. Skins can either be applied to a PvE item or added to your PvP locker for use in the Mists.<br /></li><li class='bbcode circle'>There is now a rare chance to get the Cheetah Charr or Killer Whale Quaggan backpack covers from the Black Lion Chest. Black Lion Chest Keys can be obtained from the Gem Store in the Consumable category for 1 for 125 gems or 5 for 450.<br /></li><li class='bbcode circle'>To celebrate spring, the Gem Store will make available one miniature baby animal each week for the next 5 weeks. The first of these adorable additions is the Mini Hippo Calf, which is now available in the Minis category of the Gem Store for 400 gems each.<br /></li><li class='bbcode circle'>The Sonic Tunneling Tool can now be purchased from the Style category of the Gem Store for 250 gems each. This neat piece of tech lets your character move just under the surface instead of running. Simply equip the item in the toy slot of your town clothes and use the skill to start tunneling. The item does not change obstacles, and entering combat makes you resurface.<br /></li></ol><br /><strong>Improvements</strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>A pack of 8000 gems can now be purchased through the Gem Store. Select Get Gems in the upper-left corner of the Gem Store to start the gem-purchase process.<br /></li><li class='bbcode circle'>Dancing Spirit skills now have a 2-second recharge time.<br /></li><li class='bbcode circle'>Increased duration of summoned Merchant Express and Trading Post Express NPCs from 5 minutes to 15 minutes.<br /></li><li class='bbcode circle'>Increased duration of spawned Boxes o’ Fun from 10 minutes to 15 minutes.<br /></li><li class='bbcode circle'>Backpack straps that come with backpack skins no longer require typing the name to delete them.<br /></li><li class='bbcode circle'>Boxes o’ Fun now drop from the Black Lion Chest.<br /></li><li class='bbcode circle'>Reduced the drop rate of Name Change Contracts from the Black Lion Chest to reduce duplication.<br /></li></ol><br /><strong>Bug Fixes</strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>All sell listings are now shown for Instant Buy on the Trading Post, instead of only the 20 lowest prices.<br /></li><li class='bbcode circle'>An active customer-support link now appears when attempting to purchase gems fails.<br /></li><li class='bbcode circle'>The Cook’s Boots town clothes items no longer look corrupted when worn by a charr character.<br /></li></ol><br /></div></div><div style='text-align:right'><strong class='bbcode bold'>Source:</strong> https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-April-30-2013</div><br /></div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.1'>Guild Wars 2 Info</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Wed, 01 May 2013 11:43:48 +0100</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.313.1</guid>
</item>

<item>
<title>[ARENANET] Game Patch Notes - March 26, 2013</title>
<link>http://www.bob-guild.net/gw/news.php?item.312.1</link>
<description><![CDATA[A hybrid army erupts through fiery portals in the Shiverpeaks. This “Molten Alliance” between dredge and Flame Legion has created an enemy powerful enough to massacre any who stand in their way. One ranch, one homestead at a time, they’re wiping out]]></description>
<content:encoded><![CDATA[<div style='text-align:justify'><div class='indent bbcode-blockquote'><img src='http://i.imgur.com/CwIaVU5.jpg' class='bbcode' alt='' style='float:left;margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><span style='font-size:20px'><strong class='bbcode bold'>Flame and Frost: The Razing</strong></span><br /><br /><em class='bbcode italic'>A hybrid army erupts through fiery portals in the Shiverpeaks. This “Molten Alliance” between dredge and Flame Legion has created an enemy powerful enough to massacre any who stand in their way. One ranch, one homestead at a time, they’re wiping out all resistance. The razing has begun.</em><br /><br />In Flame and Frost: The Razing, the third installment in this four-part series, we meet Braham and Rox, two fervent Tyrians who believe in doing what’s right, even if it means putting themselves in danger. They’re defending the people and places they love, and they’ll need your help.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Open World</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>The Molten Alliance has begun spying on the people of Wayfarer Foothills, Diessa Plateau, the Snowden Drifts, the Plains of Ashford, and the Iron Marches. The Vigil have stationed collectors in these areas to reward adventurers who return logs of all data collected by the enemy.<br /></li><li class='bbcode circle'>Rumor has it that an Order of Whispers operative has been openly seeking assistance in the Black Citadel. As always, details are classified until disclosed.<br /></li><li class='bbcode circle'>The Molten Alliance has been arming units with what looks like a fused technology—the molten heat of the Flame Legion combined with the iron-forged brutality of the dredge. Adventurers are advised to stay wary when traversing near the Shiverpeak Mountains.<br /></li><li class='bbcode circle'>Those brave enough to survive against the Molten Alliance have reported seeing charr and dredge utilizing strange and new combinations of technology and magic.<br /></li><li class='bbcode circle'>More refugees located in all known camps have begun opening up about their experiences.<br /></li><li class='bbcode circle'>A Durmand Priory scholar named Aiti and her archival golem LOR-748 have moved into Lion’s Arch at the Durmand Dig Site to answer all queries regarding the Flame Legion and dredge.<br /></li><li class='bbcode circle'>The Consortium has begun construction of their refugee aid project in Southsun Cove.<br /></li><li class='bbcode circle'>The Molten Alliance’s loot tables have been updated to better reflect their shared resources.<br /></li><li class='bbcode circle'>One new area and one new point of interest have been added to Wayfarer Foothills. Another new point of interest has been added to Diessa Plateau. Players who have previously finished map completion and the Shiverpeak Explorer achievement will not need to discover these new locations in order to maintain map completion. Players who have not reached map completion in Wayfarer Foothills or Diessa Plateau, or who have not finished the Shiverpeak Explorer achievement, will need to discover these new locations.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Instances</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Living Story instances telling the stories of both Braham the norn and Rox the charr have been added to the world. In-game mails and achievements have been implemented in order to aid guidance to the relevant locations. These instance locations are marked on the world map with a golden portal marker.<br /></li><li class='bbcode circle'>After completion, Living Story instances can be experienced again by speaking with the Replay NPCs stationed inside each completed instance location. In the case of Rox and Braham’s combat instances, repeatable rewards can be earned once a day per account.</li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Achievements</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>The Secret Contact achievement has been added to the Living Story achievement category.<br /></li><li class='bbcode circle'>The achievements for Braham: Help from the Legions, Braham – Eirsson, Braham – Retake Cragstead, Rox: Critical Mission, Rox – The Hatchery, and Hero’s Aid have been added to the Living Story achievement category in order to track progress in Living Story instances.<br /></li><li class='bbcode circle'>All prior Living Story achievements can still be earned.<br /></li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>NEW FEATURES AND CONTENT</strong></span><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Leaderboards</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>We’re pleased to announce that <em class='bbcode italic'>Guild Wars 2</em> leaderboards begin recording data on March 26th.<br /></li><li class='bbcode circle'>Initially, the leaderboards will feature WvW rankings, PvP player rankings, and total achievement points—something for all player types in GW2.<br /></li><li class='bbcode circle'>As of March 26th, your existing scores will silently be posted to the leaderboards while we watch for the top leaders to stabilize. These scores will take into account some of your past accomplishments/rating.<br /></li><li class='bbcode circle'>Once stable, we will display the leaderboards for players. We currently don’t have an exact date for leaderboard public release.</li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>World vs. World</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>We are happy to announce the addition of World Ranks. When you participate in World vs. World events and defeat enemy players, you will earn World Experience (WXP). When you earn enough WXP, you’ll unlock World Ranks. Every World Rank earned will come with a World Ability Point, and some ranks can even give you a new World Title. World Ability points can be spent on unique World vs. World abilities. <a href="https://www.guildwars2.com/en/news/world-vs-world-introducing-world-ranks-and-more/" class="bbcode" rel="external">Click here for more information on World Ranks</a>.<br /></li><li class='bbcode circle'>Server-side culling has been removed from World vs. World. For more on the culling removal, <a href="https://www.guildwars2.com/en/news/world-vs-worldthe-end-of-culling/" class="bbcode" rel="external">read the blog post here</a>.<br /></li><li class='bbcode circle'>Added client options for various character representations (high-res, low-res, nameplate only).<br /></li><li class='bbcode circle'>Added more armor and weapon options to vendors inside World vs. World.</li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Guild Content</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>A new mission type, Guild Bounty Training, is available in Tier 3 of the Art of War line. Completing guild bounty training earns influence for your guild.<br /></li><li class='bbcode circle'>Three new Guild Bounty targets have been added.<br /></li><li class='bbcode circle'>Added new weapon skins to the Guild Commendation vendor and sorted the vendor’s available items into tabs.<br /></li><li class='bbcode circle'>Guild mission activations, completions, and failures are now logged in the Guild History tab.<br /></li><li class='bbcode circle'>The maximum number of Guild Merits that a single guild can store is 250. This is now displayed alongside the current count.<br /></li><li class='bbcode circle'>Guild creation is now limited to two guilds per week.<br /></li><li class='bbcode circle'>Fixed various small bugs on the existing Guild Bounty targets.<br /></li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>BALANCE, BUG-FIXING, POLISH</strong></span><br /><br /><span style='font-size:18px'><strong class='bbcode bold'>World Polish</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Changed the way guaranteed rare drops are delivered for defeating world mega bosses. <a href="https://forum-en.guildwars2.com/forum/info/news/Upcoming-mega-boss-chest-change" class="bbcode" rel="external">See the post about this here</a>.<br /></li><li class='bbcode circle'>Blazeridge Steppes: Fixed a stalling bug in the Rupek and Porgar event chain.<br /></li><li class='bbcode circle'>Bloodtide Coast: The Bloody Buccaneer event chain should now restart properly.<br /></li><li class='bbcode circle'>Caledon Forest: Fixed a stalling bug affecting Talaith in the Soundless event chain.<br /></li><li class='bbcode circle'>Cursed Shore: Fixed a bug in the Meddler’s Summit Pact event chain that caused Pilot Ripsky to become unresponsive.<br /></li><li class='bbcode circle'>Cursed Shore: Fixed animation on Captain Rotbeard’s reward chest.<br /></li><li class='bbcode circle'>Cursed Shore: Fixed a bug in the event “Get Warmaster Chan to Shank Anchorage before the troops’ morale breaks.”<br /></li><li class='bbcode circle'>Cursed Shore: Fixed a stalling bug in the event “Escort Tactician Almonia and her force to secure a new camp.”<br /></li><li class='bbcode circle'>Cursed Shore: Helping Tactician Footi set up her cannon will now properly award event participation.<br /></li><li class='bbcode circle'>Cursed Shore: The Champion Risen Gladiator will now appropriately swap his objective back to his health bar when revived.<br /></li><li class='bbcode circle'>Cursed Shore: Risen Rotmouth will no longer be under the ground when rescuing Tactician Megill.<br /></li><li class='bbcode circle'>Fields of Ruin: Fixed a bug that prevented some Separatists from counting for the event “Assist the charr delegation.”<br /></li><li class='bbcode circle'>Fields of Ruin: Fixed an animation bug which caused skills on the Ogre Maul weapons to not animate for characters of some races.<br /></li><li class='bbcode circle'>Gendarran Fields: Fixed a stalling bug in the event “Keep Bamm safe while he gathers components for his engineering.”<br /></li><li class='bbcode circle'>Gendarran Fields: Fixed a stalling bug in the event “Defend the merchant caravan.”<br /></li><li class='bbcode circle'>Gendarran Fields: Fixed a bug that caused centaurs in the Bloodfields to spawn and immediately die.<br /></li><li class='bbcode circle'>Iron Marches: Fixed a bug that prevented displaced spirits from rejoining their bodies.<br /></li><li class='bbcode circle'>Iron Marches: Fixed a stalling bug in the event “Defeat Victurus and his Branded army” that occurred if players tried to pull away the Branded army without killing them.<br /></li><li class='bbcode circle'>Iron Marches: Sentinel Whiptail will now revive the seige devourer in the event “Defend the siege devourer while it assists the troops.”<br /></li><li class='bbcode circle'>Malchor’s Leap: Fixed a blocking bug in the event “Escort Pact troops and equipment to Wren.”<br /></li><li class='bbcode circle'>Malchor’s Leap: Fixed a duplicate tent near the Waste Hollows waypoint.<br /></li><li class='bbcode circle'>Malchor’s Leap: Adjusted creature levels in and under Lyssa’s temple to better match the region’s level.<br /></li><li class='bbcode circle'>Mount Maelstrom: The Infinity Coil Commander should no longer spam his taunt over a large distance.<br /></li><li class='bbcode circle'>Mount Maelstrom: Players will no longer become trapped in Krewe Apprentice Blork’s golem suit.<br /></li><li class='bbcode circle'>Queensdale: Fixed a stalling bug in the event “Protect the brew shipment” that could prevent the Shadow Behemoth events from running.<br /></li><li class='bbcode circle'>Sandycove Beach: Fixed a stalling bug in the event “Escort the iron shipment to Cowlfang’s Star.”<br /></li><li class='bbcode circle'>Snowden Drifts: Ice Raking can no longer die before the Claw tournament.<br /></li><li class='bbcode circle'>Straits of Devastation: Fixed a stalling bug in the Zho’qafa event chain.<br /></li><li class='bbcode circle'>Shelter’s Gate: The chopper should no longer attack players.<br /></li><li class='bbcode circle'>Wayfarer Foothills: Fixed a stalling bug that prevented Rani from building his snowman army at the end of the event.<br /></li><li class='bbcode circle'>Wayfarer Foothills: Reduced the frequency of grawl attacks on Tor’s supply tent in the Frozen Maw event chain.<br /></li><li class='bbcode circle'>Tactician Megill has been moved out of the briar patch.<br /></li><li class='bbcode circle'>Juvenile Pink Moas found in Brisban Wildlands can now be tamed appropriately.<br /></li><li class='bbcode circle'>Fixed a stalling bug that prevented some players from completing the Keg Brawl Kegmaster achievement.<br /></li><li class='bbcode circle'>Cursed Shore: Changed the objective for the giant fight at the beginning of the Promenade assault.<br /></li><li class='bbcode circle'>Angvar’s Trove Waypoint has been added to the Snowden Drifts.<br /></li><li class='bbcode circle'>Iron Marches: Fixed an issue where players would sometimes be unable to plant emblems or evidence in Sonjaw Redclaw’s event chain.<br /></li><li class='bbcode circle'>Risen Putrifiers will no longer immobilize themselves when attempting to snare players with their anchor.<br /></li><li class='bbcode circle'>Champion Risen Drake Broodmothers should now have appropriate stats and nameplate borders.<br /></li><li class='bbcode circle'>Fixed a bug that prevented players from interacting with the pipe organs in Caledon Forest and the Fields of Ruin.<br /></li><li class='bbcode circle'>Quaggans will now breathe at a normal rate, and child quaggans will sound appropriate for their age.<br /></li><li class='bbcode circle'>The volume on the Greatsaw and the Chain Sword weapons has been increased.<br /></li><li class='bbcode circle'>Contested Lyssa statues in Orr will appropriately stun and daze enemies and should no longer apply a nonfunctional “mesmerized” condition.<br /></li><li class='bbcode circle'>Enemies in Garden of Ilya have had their levels adjusted.<br /></li><li class='bbcode circle'>Orichalcum Ore locations in Southsun Cove have been moved to locations reachable by players.<br /></li><li class='bbcode circle'>The Fire Rocket skill on Charrzooka weapons obtained from karma vendors and events has been updated to inflict burning.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>General</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>The point amounts obtainable from existing repeatable achievements have been capped as follows: Hobby Dungeon Explorer—200 points; Agent of Entropy—250 points. This change was made to support competitive PvE leaderboards and to lay the groundwork for a reward structure for total achievement points that is coming in a future update.<br /></li><li class='bbcode circle'>Fixed a bug where Map Completion tooltips on the world map would sometimes display the wrong map.<br /></li><li class='bbcode circle'>Global: Increased scaling on several events to support up to 50 players.<br /></li><li class='bbcode circle'>Automatic camera rotation while defeated will no longer restart after the camera is moved.<br /></li><li class='bbcode circle'>Lip-flap has been enabled for all voiced lines on Players and NPCs in world.<br /></li><li class='bbcode circle'>The Special Event UI can now be clicked to open up the relevant Achievement Panel.<br /></li><li class='bbcode circle'>Added missing families to the Daily Kill Variety achievement.<br /></li><li class='bbcode circle'>Fixed a bug where a player could be removed from an instance they were exploring without a party.<br /></li><li class='bbcode circle'>Fixed a bug which allowed players to commune with places of power while downed.<br /></li><li class='bbcode circle'>Fixed an issue with water movement sounds playing either too many sounds or none at all at the surface for playable races.<br /></li><li class='bbcode circle'>Players who are alone in an instance will no longer be kicked from it when they are invited to and uninvited from a party.<br /></li><li class='bbcode circle'>Character selection will now show PvE armor, PvP armor, or town clothes as appropriate, depending on what was worn last.<br /></li><li class='bbcode circle'>Fixed a bug where equipment would get destroyed when unequipped while encumbered.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Dungeons</strong></span><br /><br /><strong class='bbcode bold'>Fractals</strong><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Changed the Imbued Shaman’s Enraged buff icon on the Volcanic Fractal.<br /></li><li class='bbcode circle'>Parties will no longer be killed if they return to the Hub from the Volcanic Fractal.<br /></li><li class='bbcode circle'>Players should no longer be downed if they have a reflecting crystal when the Jade Maw dies.<br /></li><li class='bbcode circle'>Fixed an issue where players could be repeatedly killed if they failed to save the captives during the first part of the grawl boss event.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Personal Story</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>“Bad Blood”: Reduced difficulty of spike traps; other minor polish changes made.<br /></li><li class='bbcode circle'>“Containment”: Fixed a stalling bug that occurred if players talked to Sieran immediately after the cinematic.<br /></li><li class='bbcode circle'>“Hazardous Environment”: Fixed a stalling bug that occurred if players rushed ahead of Krasso.<br /></li><li class='bbcode circle'>“Intercepting the Orb”: The head slaver no longer has the ability to summon.<br /></li><li class='bbcode circle'>“Retribution”: Reduced some enemy levels to make them consistent with the story step’s level.<br /></li><li class='bbcode circle'>“Ships of the Line”: Fixed a stalling bug on the event “Regroup with the team and assess the situation.”<br /></li><li class='bbcode circle'>“The Steel Tide”: Improved the tank so it won’t kick players off repeatedly.<br /></li><li class='bbcode circle'>“The Tribune’s Call”: Fixed a possible stall caused by skipping the cinematic.<br /></li><li class='bbcode circle'>“The Battle of Fort Trinity”: Upon completion of this story, players can now use the asura gates in any of the order headquarters.<br /></li><li class='bbcode circle'>“Fixing the Blame”: Players can now speak to Warmaster Gurnn regardless of which events are running.<br /></li><li class='bbcode circle'>“The Battle of Fort Trinity”: Fixed bug that caused some undead at the end to display as nonhostile.<br /></li><li class='bbcode circle'>“Tower Down”: It’s no longer necessary to make sure the pack marmox approaches each tower before Tonn can blow it up.<br /></li><li class='bbcode circle'>“A Grisly Shipment”: Fixed a potential blocking bug that occurred after placing the ghostfire charges.<br /></li><li class='bbcode circle'>“Twilight of the Wolf”: Reduced Ormi’s level to match the story step’s level.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Items</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Added a 20-second recharge to the Stunning Strike skill on the Broken Prison Bar.<br /></li><li class='bbcode circle'>Fixed a bug that caused several pieces of gear to not apply their bonus boon or condition durations.<br /></li><li class='bbcode circle'>Weapons sold by vendors are no longer salvageable.<br /></li><li class='bbcode circle'>Transformation tonics cannot be used when already transformed, and leaving transformations has a 3-second cooldown.<br /></li><li class='bbcode circle'>Removed nonfunctioning sigils from several jewelry and accessory items sold by karma vendors in the Iron Marches.<br /></li><li class='bbcode circle'>Removed the streaks from the stowed state of Mystic Forge weapons, while ensuring the glow and strobe remained. Streaks should only be visible while swinging the weapon.<br /></li><li class='bbcode circle'>Updated icons for the Duelist armor set.<br /></li><li class='bbcode circle'>Updated the miniature siege golems to be account-bound instead of soulbound.<br /></li><li class='bbcode circle'>Updated Mystic Guardian Weapons with a material with a low depth fade and a slight strobe so they remain visible while stowed.<br /></li><li class='bbcode circle'>Reduced the range and damage of the Sentinel Rifle obtained in Blazeridge Steppes.<br /></li><li class='bbcode circle'>Fixed the size and location of the chains of Foefire’s Essence so it is properly hanging from the hilt.<br /></li><li class='bbcode circle'>Rune of Speed: Updated the 6-piece effect to display its actual constant effect: +5% to movement speed.<br /></li><li class='bbcode circle'>The totem offerings that can be purchased at the shrines in Wayfarer Foothills now give the same benefits as other food consumables.<br /></li><li class='bbcode circle'>The “Weapon – Axe” PvP collections tab has been updated to no longer be out of order with the “Cultural Armor – Heavy” PvP collections tab.<br /></li><li class='bbcode circle'>The PvP Commando’s Helm item has been updated to use the correct model.<br /></li><li class='bbcode circle'>The PvP Gargoyle Scythe has been updated to now have staff weapon skills.<br /></li><li class='bbcode circle'>Fixed a bug that prevented players with high amounts of Hall of Monuments points from seeing the PvP Fiery Dragon Sword skin on the Hall of Monuments vendor.<br /></li><li class='bbcode circle'>Etched Wartorches and Orrian Torches no longer use trident icons.<br /></li><li class='bbcode circle'>New ascended rings from the February build now have Mystic Forge infusion recipes available.<br /></li><li class='bbcode circle'>Disabled the use of some consumable items in dungeons.<br /></li><li class='bbcode circle'>Fixed a bug with the one-time purchases on the laurels vendor that prevented some players from being able to buy these items.<br /></li><li class='bbcode circle'>Transmuting a legendary item before equipping it will no longer prevent players from getting the achievement.<br /></li><li class='bbcode circle'>Fixed a bug that caused several Half-Eaten weapons to give an inappropriate amount of bonus attributes for their level.<br /></li><li class='bbcode circle'>Fixed a bug that prevented some weapon sigils from functioning underwater.<br /></li><li class='bbcode circle'>Fixed a bug that prevented the Skale Venom consumable from working with projectile attacks.<br /></li><li class='bbcode circle'>Changed the Commander’s Compendium to not be consumed if used by a character who is already a commander.<br /></li><li class='bbcode circle'>Updated Ash Legion and Order of Whispers spy kits to work while underwater.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Profession Skills</strong></span><br /><br /><span style='font-size:15px'><strong class='bbcode bold'><em class='bbcode italic'>General</em></strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Endurance can no longer be negative.<br /></li><li class='bbcode circle'>Conditions can no longer be transferred to creatures immune to them.<br /></li><li class='bbcode circle'>Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.<br /></li><li class='bbcode circle'>Added evasion duration skill facts to skills.<br /></li><li class='bbcode circle'>Pets now benefit from their owner’s agony resistance.<br /></li><li class='bbcode circle'>Reduced quickness from 100% attack speed to 50%.<br /><em class='bbcode italic'>As we push to improve balance in both PvE and PvP, a few mechanics in the game will be receiving updates to promote fun and balanced play. In the past, quickness has granted double the action speed normally available to players. In PvP, this speed gives most players almost no chance to react to incoming abilities and allows for massive spike damage in extremely short periods of time. In PvE, the increased attack speed can trivialize a lot of content that would otherwise provide a good challenge. Therefore, we are reducing the speed that quickness allows by half of its current potential while slightly increasing the duration on player-activated skills.</em><br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Elementalist</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Arc Lightning skill: Now strikes enemies that it passes through.<br /></li><li class='bbcode circle'>Conjured weapons:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Now stop autoattacks and cannot be autocast.<br /></li><li class='bbcode circle'>Now properly appear in the player’s hands upon casting.<br /></li></ol></li><li class='bbcode circle'>Signet of Air skill: Updated the passive buff’s description to appropriately indicate the movement speed granted.<br /></li><li class='bbcode circle'>Elementalists can no longer use the Mist Form skill to instantly rally if they go down exactly at the end of the Tornado skill.<br /></li><li class='bbcode circle'>Changing attunements no longer causes players to start autoattacking.<br /></li><li class='bbcode circle'>The Sunspot, Electric Discharge, and Earthen Blast traits no longer trigger when changing attunements while out of combat.<br /></li><li class='bbcode circle'>Evasive Arcana trait: Plays an effect if the elementalist dodges while in water attunement.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Engineer</em></strong><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Packaged Stimulants trait:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>No longer increases the recharge time on the Drop Bandages skill.<br /></li><li class='bbcode circle'>No longer reduces the recharge time on the Drop Stimulant skill.<br /></li><li class='bbcode circle'>No longer applies incorrect fury and swiftness durations to the Drop Stimulant skill.<br /></li><li class='bbcode circle'>No longer prevents acquisition of the Drop Stimulant pick-up while the player is under the effect of swiftness or fury.</li></ol><br /></li><li class='bbcode circle'>Rifled Barrels trait:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>No longer applies incorrect bleed and weakness durations to the Tranquilizer Dart skill.<br /></li><li class='bbcode circle'>No longer reduces the recharge time on the Elixir F skill.<br /></li></ol></li><li class='bbcode circle'>Forceful Explosives trait: No longer reduces the radius on bombs dropped by the Evasive Powder Keg trait.<br /></li><li class='bbcode circle'>Fireforged Trigger trait:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Correctly lowers the recharge on Elixir F and Super Elixir if the Rifled Barrels trait is also equipped.<br /></li><li class='bbcode circle'>Correctly lowers the recharge on Acid Bomb.<br /></li></ol></li><li class='bbcode circle'>Grenadier trait: No longer removes the recharge when the player stows the Grenade Kit.<br /></li><li class='bbcode circle'>Super Elixir skill: Displays the correct tooltip information when the Rifled Barrels trait is equipped.<br /></li><li class='bbcode circle'>Toss Elixir H skill: Displays the correct boon duration on the tooltip while the player is underwater.<br /></li><li class='bbcode circle'>Throw Mine skill: Correctly turns off the Detonate skill if the mine times out.<br /></li><li class='bbcode circle'>Automated Response trait: Grants immunity to conditions when the inflictor has over 100% duration.<br /></li><li class='bbcode circle'>Elixir U:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Removed Quickening Zephyr from the base elixir.<br /></li><li class='bbcode circle'>Removed Veil from the toss mechanic.<br /></li><li class='bbcode circle'>Now casts instantly and breaks stuns.<br /></li></ol></li><li class='bbcode circle'>Stabilized Armor trait: Reduces incoming damage by 5% while endurance is full.<br /></li><li class='bbcode circle'>Super Elixir skill:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased both impact base healing and scaling with healing power by 100%.<br /></li><li class='bbcode circle'>Increased base heal multiplier by 50% and healing power scaling by 100%.<br /></li></ol></li><li class='bbcode circle'>Tool Kit skill: Increased potency of skills that heal turrets by 100%.<br /></li><li class='bbcode circle'>Acidic Coating trait: Now has its intended 10-second cooldown.<br /></li><li class='bbcode circle'>All utility turrets now detonate after 5 minutes.<br /></li><li class='bbcode circle'>Thumper Turret skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Damage from base attacks increased by 66%.<br /></li><li class='bbcode circle'>Base attacks now cripple for 3 seconds.<br /></li><li class='bbcode circle'>Self-destructs after 5 minutes.<br /></li></ol></li><li class='bbcode circle'>Shockwave skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased damage by 66%.<br /></li><li class='bbcode circle'>Cooldown reduced from 90 seconds to 45 seconds.<br /></li></ol></li><li class='bbcode circle'>Rifle Turret skill: Increased damage from this turret’s base and overcharged attacks by 50%.<br /></li><li class='bbcode circle'>Surprise Shot skill: Increased damage by 50%.<br /></li><li class='bbcode circle'>Rocket Turret skill: Reduced recharge from 60 seconds to 50 seconds.<br /></li><li class='bbcode circle'>Net Turret skill: Increased turret’s health by 25%.<br /></li><li class='bbcode circle'>Net Attack skill: Reduced cooldown from 60 seconds to 45 seconds.<br /></li><li class='bbcode circle'>Flame Turret skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced recharge from 40 seconds to 25 seconds.<br /></li><li class='bbcode circle'>Increased main attack’s arc from 30 degrees to 60 degrees.<br /></li></ol></li><li class='bbcode circle'>Throw Napalm skill: Reduced cooldown from 60 seconds to 30 seconds.<br /></li><li class='bbcode circle'>Flame Blast skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>No longer double-detonates when the projectile expires naturally.<br /></li><li class='bbcode circle'>Turns off Detonate after the flame blast ball is gone.<br /></li></ol></li><li class='bbcode circle'>Grenade Kit skill: Grenades no longer require the player to have line of sight of the target area to throw them.<br /></li><li class='bbcode circle'>Kit Refinement trait: Reworked kit skills to balance their effectiveness. All kit skills are now on a static global recharge (20 seconds). The changes are as follows:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Med Kit: Equipping this kit applies Magnetic Aura.<br /></li><li class='bbcode circle'>Bomb Kit: Equipping this kit creates a Magnetic Bomb that pulls enemies toward the center after a brief delay.<br /></li><li class='bbcode circle'>Elixir Gun: Equipping this kit activates a Glue Trail that follows the player for a short time. Enemies that step in the glue are briefly immobilized.<br /></li><li class='bbcode circle'>Tool Kit: Equipping this kit grants the user Super Speed for a brief duration.<br /></li><li class='bbcode circle'>Flamethrower: Equipping this kit grants the player Flame Aura for a time.<br /></li><li class='bbcode circle'>Grenade Kit: Equipping this kit drops a mine at the player’s location that deals damage and removes a boon.<br /></li><li class='bbcode circle'>Skills that activate this trait can now activate in midair.<br /></li></ol></li><li class='bbcode circle'>Blowtorch skill: No longer displays “miss” on attacks that connect at medium and far distances.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Guardian</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Wrath skill: Now strikes enemies that it passes through.<br /></li><li class='bbcode circle'>Symbol of Protection skill: Now correctly hits five maximum targets and applies boons to five allies.<br /></li><li class='bbcode circle'>Symbol of Faith skill: Now correctly hits five maximum targets.<br /></li><li class='bbcode circle'>Virtue of Courage skill: Aegis correctly reapplies when stripped.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Mesmer</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Spatial Surge skill: Now strikes up to two enemies that it passes through, in addition to the primary target.<br /></li><li class='bbcode circle'>Confusing Images skill: Now strikes enemies that it passes through.<br /></li><li class='bbcode circle'>Magic Bullet skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>The traited version is now a projectile combo finisher to match the base skill’s functionality.<br /></li><li class='bbcode circle'>No longer hits targets beyond maximum range.<br /></li></ol></li><li class='bbcode circle'>Blade Training trait: Properly reduces the recharge of Illusionary Leap.<br /></li><li class='bbcode circle'>Illusionary Duelist skill: Reduced the range to 900, matching its current listing.<br /></li><li class='bbcode circle'>Arcane Thievery skill: Now has the correct range when the Far-Reaching Manipulations trait is equipped.<br /></li><li class='bbcode circle'>Confounding Suggestions trait: Reduced the frequency of stunning targets when Diversion is used from 100% of the time to 50%.<br /></li><li class='bbcode circle'>Dazzling trait: Now functions with Chaos Storm and Illusionary Riposte’s secondary attack.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Necromancer</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Bone Fiend: This creature now properly fires two projectiles while underwater.<br /></li><li class='bbcode circle'>Dark Path skill: Now unblockable.<br /></li><li class='bbcode circle'>Epidemic skill: Now requires line of sight of the main target to spread conditions to nearby enemies.<br /></li><li class='bbcode circle'>Spiteful Talisman trait: Properly grants bonus damage to Spinal Shivers for each boon removed.<br /></li><li class='bbcode circle'>Staffs now correctly play the visual effects of necromancer staff skills at the tip of the staff rather than at the player’s hands.<br /></li><li class='bbcode circle'>Life Siphon skill: Updated skill facts.<br /></li><li class='bbcode circle'>Death Shroud skill: No longer uses a custom skill bar interface, thereby allowing players using Death Shroud to see buffs, health, and endurance. The screen and sound effects are unchanged.<br /></li><li class='bbcode circle'>Necromancer trait: Now allows life-stealing on walls in World vs. World.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Ranger</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Black Widow Spider pet: Now has the correct amount of vitality.<br /></li><li class='bbcode circle'>White Raven pet: Now has the correct amount of vitality.<br /></li><li class='bbcode circle'>Drake pet Chomp attack: This skill no longer heals enemy targets.<br /></li><li class='bbcode circle'>Maul skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased bleeding duration from 4 seconds to 6 seconds.<br /></li><li class='bbcode circle'>Increased base damage by 26%.<br /></li></ol></li><li class='bbcode circle'>Counterattack skill: Reduced recharge from 20 seconds to 15 seconds.<br /></li><li class='bbcode circle'>Hilt Bash skill: Reduced recharge from 30 seconds to 25 seconds.<br /></li><li class='bbcode circle'>Ranger pet cooldowns are now properly preserved when stabled.<br /></li><li class='bbcode circle'>Feline pets: Maul now applies consistent critical hits.<br /></li><li class='bbcode circle'>Quickening Zephyr skill: Now breaks stun. Increased duration from 4 seconds to 5 seconds.<br /></li><li class='bbcode circle'>Pet-revive skills no longer fail to heal their target.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Thief</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Corrosive Traps trait:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Applies the correct vulnerability duration with Shadow Trap.<br /></li><li class='bbcode circle'>Now applies vulnerability with Ambush Trap.<br /></li></ol></li><li class='bbcode circle'>Healing Seed skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Increased radius slightly.<br /></li><li class='bbcode circle'>Now displays the combo field ring.<br /></li></ol></li><li class='bbcode circle'>Caltrops:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Reduced duration from 15 seconds to 10 seconds.<br /></li><li class='bbcode circle'>Now indicates its radius.<br /></li></ol></li><li class='bbcode circle'>Steal skill: No longer initiates autoattacks.<br /></li><li class='bbcode circle'>Uncatchable trait:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Now displays an active combat area to both allies and enemies.<br /></li><li class='bbcode circle'>Increased effective radius by 50%.<br /></li></ol></li><li class='bbcode circle'>Basilisk Venom skill: No longer immobilizes targets in addition to stunning them.<br /></li><li class='bbcode circle'>Haste skill: Increased duration from 4 seconds to 5 seconds.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Warrior</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Kick skill: Now lunges toward the target slightly, extending the range.<br /></li><li class='bbcode circle'>Rampage skill:<br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>The Kick skill now lunges towards the target slightly, extending the range.<br /></li><li class='bbcode circle'>Players can now use the Throw Boulder skill while moving.<br /></li></ol></li><li class='bbcode circle'>Banner of Defense skill: Increased toughness and vitality granted to allies from 90 at level 80 to 170.<br /></li><li class='bbcode circle'>Banner of Discipline skill: Increased precision granted to allies from 90 at level 80 to 170.<br /></li><li class='bbcode circle'>Banner of Strength skill: Increased power and condition damage granted to allies from 90 at level 80 to 170.<br /></li><li class='bbcode circle'>Banner of Tactics skill: Increased healing granted to allies from 90 at level 80 to 170.<br /></li><li class='bbcode circle'>Bladetrail skill: Can no longer be fired at enemies behind the player.<br /></li><li class='bbcode circle'>Frenzy skill: The duration of quickness and its debuffs are now 5 seconds and 6.25 seconds when the player is affected by the Sure-Footed trait.<br /></li></ol><br /><strong class='bbcode bold'><em class='bbcode italic'>Racial Skills</em></strong><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Charr: The Charrzooka elite skill no longer consumes ammunition when the player uses healing and utility skills.<br /></li><li class='bbcode circle'>Norn: Players in raven form are no longer prevented from using skills after using Wind Blast.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>Structured Player vs. Player</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Disconnecting from the game removes you from your roster before a match has started.<br /></li><li class='bbcode circle'>Rosters that lose their submit status opens the roster UI.<br /></li><li class='bbcode circle'>Scoreboard refreshes when players join, leave, or change teams.<br /></li><li class='bbcode circle'>Disconnecting gives kill credit to opponents.<br /></li><li class='bbcode circle'>Daily and monthly laurels can be obtained through either PvP or PvE achievements. You cannot earn additional laurels from doing both, players can simply chose to do one or the other. They will still receive all other normal daily/monthly rewards should they chose to do both PvE and PvP achievements.<br /></li><li class='bbcode circle'>Party members now show on the map while in the Heart of the Mists.<br /></li><li class='bbcode circle'>Spirit Watch:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Personal points awarded from scoring the orb have been increased from 10 to 15.<br /></li><li class='bbcode circle'>Updated the voiced line that plays whenever the orb resets.<br /></li><li class='bbcode circle'>Commune no longer interrupts itself if you interacted multiple times in a row.<br /></li></ol></li><li class='bbcode circle'>Temple of the Silent Storm:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Updated the voiced lines that play whenever a meditation appears.<br /></li><li class='bbcode circle'>Commune no longer interrupts itself if you interacted multiple times in a row.<br /></li></ol></li><li class='bbcode circle'>Raid on the Capricorn:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Updated the scoreboard to include a statistic for cannon hits.<br /></li><li class='bbcode circle'>Fixed the cannon to reduce camera issues that could occur while a player is operating it.<br /></li></ol></li><li class='bbcode circle'>Heart of the Mists: Disabled the Wall of Champions.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>World vs. World</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Updated World vs. World UI screen to include a new ranking system and score breakdowns by map.<br /></li><li class='bbcode circle'>Updated Outmanned bonus to increase World XP, receive no armor damage on death, and increase experience.<br /></li><li class='bbcode circle'>Fixed areas where terrain could be exploited to gain access to World vs. World objectives by unintended means.<br /></li><li class='bbcode circle'>Aldon’s Ledge siege upgrade now successfully completes.<br /></li><li class='bbcode circle'>Ballista bonus damage to siege no longer has the chance to apply to players.<br /></li><li class='bbcode circle'>Armor and weapon vendors<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Updated their positions slightly.<br /></li><li class='bbcode circle'>Updated the items and their costs for some merchants.<br /></li></ol></li><li class='bbcode circle'>Sigil of Leeching no longer affects gates.<br /></li><li class='bbcode circle'>Catapult damage no longer affects rams through gates.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>BLACK LION TRADING COMPANY GEM STORE</strong></span><br /><br /><strong class='bbcode bold'>New Items and Promotions</strong><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Until April 1, 2013, it is free to transfer to all Medium population worlds! Players are still restricted to one world transfer per week, so choose wisely.<br /></li><li class='bbcode circle'>Added the Name Change Contract to the Gem Store. Each Name Change Contract can change one character’s name once. Place the Name Change Contract in the inventory of the character whose name you want to change and then double-click to activate it. Name Change Contracts are available in the Service category of the Gem Store for 800 gems each.<br /></li><li class='bbcode circle'>Added the Communal Boost Bonfire to the Gem Store. Place the Communal Boost Bonfire in the world and choose a boost to experience, karma, or magic find. Once the fire is fully stoked, anyone can interact with the bonfire to receive the chosen boost. You can increase the speed at which the fire is stoked by throwing more firewood onto it. Firewood spawns automatically when the boost type is selected. The Communal Boost Bonfire is available in the Boost category of the Gem Store for 300 gems each or 5 for 1200 gems.<br /></li><li class='bbcode circle'>Added Fused weapon skins to the Black Lion Chest. Each Black Lion Chest has a rare chance to give a Fused weapon claim ticket. Take this ticket to Evon Gnashblade in Lion’s Arch or to the Vigil Weapons Specialist at the refugee camps in Hoelbrak and the Black Citadel. Trade the ticket for one of 16 new weapon skins inspired by the fiery alliance between the dredge and Flame Legion. All Fused weapon skins are account-bound. You can preview the weapons at the Vigil Weapon Specialists even if you do not have a ticket. Open a Black Lion Chest with a Black Lion Key, available in the Consumable category of the Gem Store for 125 gems each or 5 for 450 gems.<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fused Axe<br /></li><li class='bbcode circle'>Fused Dagger<br /></li><li class='bbcode circle'>Fused Focus<br /></li><li class='bbcode circle'>Fused Greatsword<br /></li><li class='bbcode circle'>Fused Hammer<br /></li><li class='bbcode circle'>Fused Longbow<br /></li><li class='bbcode circle'>Fused Mace<br /></li><li class='bbcode circle'>Fused Pistol<br /></li><li class='bbcode circle'>Fused Rifle<br /></li><li class='bbcode circle'>Fused Scepter<br /></li><li class='bbcode circle'>Fused Shield<br /></li><li class='bbcode circle'>Fused Short Bow<br /></li><li class='bbcode circle'>Fused Staff<br /></li><li class='bbcode circle'>Fused Sword<br /></li><li class='bbcode circle'>Fused Torch<br /></li><li class='bbcode circle'>Fused Warhorn</li></ol></li></ol><br /><span style='font-size:15px'><strong class='bbcode bold'>Improvements</strong><br /></span><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Replaced the Hot and Featured item sections on the front page of the Gem Store with a single item carousel that shows all featured items. To scroll the carousel right or left, click the arrows on either side. To select a specific page, click its gray dot at the bottom of the carousel.<br /></li><li class='bbcode circle'>The banner carousel on the front page of the Gem Store now has page indicators at the bottom of the banners. To select a specific banner, click its gray dot at the bottom.<br /></li><li class='bbcode circle'>Selecting an item from the featured item carousel or the banner carousel will take you to that item’s category, automatically scroll down to that item, and highlight it.<br /></li><li class='bbcode circle'>In item preview, a red exclamation point now appears on an item that your character cannot equip.<br /></li><li class='bbcode circle'>Costume Brawl now stays on players up to 5 minutes when they exit a transformation to allow them to switch transformations while brawling.<br /></li><li class='bbcode circle'>Renamed the following items for clarity:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>“Black Lion Key” is now “Black Lion Chest Key”<br /></li><li class='bbcode circle'>“Evon Gnashblade’s Box of Fun” is now “Box of Fun”<br /></li><li class='bbcode circle'>“Black Lion Merchant Express” is now “Merchant Express”<br /></li><li class='bbcode circle'>“Personal Black Lion Merchant Express” is now “Personal Merchant Express”<br /></li><li class='bbcode circle'>“Black Lion Trader Express” is now “Trading Post Express”<br /></li><li class='bbcode circle'>“Personal Black Lion Trader Express” is now “Personal Trader Express”<br /></li><li class='bbcode circle'>“Fine Transmutation Stone” is now “Transmutation Crystal”<br /></li><li class='bbcode circle'>“Basic Transmutation Stone” is now “Transmutation Stone”<br /></li><li class='bbcode circle'>“Permanent Trading Post Pick Up Contract” is now “Permanent Trading Post Express Contract”<br /></li><li class='bbcode circle'>“Plush Charr Backpack Cover” container is now “Plush Charr Backpack Set”<br /></li><li class='bbcode circle'>“Tiger Charr Backpack Cover” container is now “Tiger Charr Backpack Set”<br /></li><li class='bbcode circle'>“Plush Quaggan Backpack Cover” container is now “Plush Quaggan Backpack Set”<br /></li><li class='bbcode circle'>“Pink Quaggan Backpack Cover” container is now “Pink Quaggan Backpack Set”</li></ol></li></ol><br /><span style='font-size:15px'><strong class='bbcode bold'>Bug Fixes</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Fixed some display and clipping issues with shields and back items in item preview.<br /></li><li class='bbcode circle'>Traits are no longer active during Costume Brawl.<br /></li><li class='bbcode circle'>While players are in Costume Brawl, the right-side skills are now replaced by a time-out brawl skill so players can always exit Costume Brawl.<br /></li><li class='bbcode circle'>The autocomplete drop-down no longer gets stuck on the Trading Post search bar.<br /></li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>GUILD WARS 2 USER AGREEMENT</strong></span><br /><br />The <em class='bbcode italic'>Guild Wars 2</em> User Agreement has been updated. As of March 26, 2013, each player is required to accept the amended agreement upon logging in to the game.<br />The amended content is as follows:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>Changed “NCsoft” to “NCSOFT” throughout.<br /></li><li class='bbcode circle'>Added content to indicate whether the specific agreement applies to an EU or Non-EU player.<br /></li><li class='bbcode circle'>Added link to the second regional User Agreement.<br /></li><li class='bbcode circle'>Added definition of <em class='bbcode italic'>Guild Wars 2</em> Account Display Names in Section 1c.<br /></li><li class='bbcode circle'>Added references to <em class='bbcode italic'>Guild Wars 2</em> Account Display Names where relevant.<br /></li></ol><br /><div style='text-align:right'><strong class='bbcode bold'>Source:</strong> https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-March-26-2013</div><br /></div><br /></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.1'>Guild Wars 2 Info</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Tue, 26 Mar 2013 16:31:00 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.312.1</guid>
</item>

<item>
<title>[SHADOWED MARE] The Elder Scrolls Online at PAX Overview: Day Two</title>
<link>http://www.bob-guild.net/gw/news.php?item.311.5</link>
<description><![CDATA[This overview covers a wide range of topics from Spears and Combat to Skill Trees and Guild Keeps. There was a lot of information released on The Elder Scrolls Online through out PAX and there’s plenty more to come as both Garbrac and Altair get 2 m]]></description>
<content:encoded><![CDATA[<div style='text-align:justify'><div class='indent bbcode-blockquote'><img src='http://i.imgur.com/XDMM0vB.png' class='bbcode' alt='' style='float:left;margin-right:10px; width:350px'  onload='NcodeImageResizer.createOn(this);' /><br /><br /><strong class='bbcode bold'>By:</strong> ShadowPhill <br /><strong class='bbcode bold'>Source:</strong> http://shadowedmare.com/the-elder-scrolls-online-at-pax-overview-day-two/<br /><br /><br /><br /><span style='font-size:20px'><strong class='bbcode bold'>Weapons, Armor and Combat</strong></span><br /><br /><ol class='bbcode disc' style='list-style-type: disc'><li class='bbcode disc'>Spears and Pole arms will not be weapons in the game<br /></li><li class='bbcode disc'>Proper use of the Block and Finesse systems will stun PvE enemies for 4-6 seconds and PvP enemies for about 2-3 seconds.<br /></li><li class='bbcode disc'>Blocking an enemy’s attack greatly increases the chance for a critical hit.<br /></li><li class='bbcode disc'>Weapons and Armor will have Stats that improve Magicka, Stamina, Etc.<br /></li><li class='bbcode disc'>Your gear will scale to your character’s body<br /></li><li class='bbcode disc'>There will be no targeted healing<br /></li><li class='bbcode disc'>Some abilities allow you to setup AOE healing in a specific spot other players can use when needed.<br /></li><li class='bbcode disc'>Slow-Mo kills are in the game but require you to master the finesse system and weapon trees.<br /></li><li class='bbcode disc'>Three armor types you can specialize in: Heavy, Medium and Light. Any class can wear any armor type.<br /></li><li class='bbcode disc'>Combat is much like Skyrim, click to swing your sword, more around to dodge, hold right mouse button to block with your shield or sword.<br /></li><li class='bbcode disc'>Dodging will also be a skill that can be learned.<br /></li><li class='bbcode disc'>Spells, Arrows and other Projectiles do not appear to be heat seeking.<br /></li><li class='bbcode disc'>Mobs will learn your abilties and attempt to take advantage of your weaknesses. Extremely smart A.I.<br /></li><li class='bbcode disc'>If you encounter a Daedra mob one of the Daedra can sacarfice themselves to make the others in its mob more powerful. This can be prevented by stunning.<br /></li><li class='bbcode disc'>Gore is in, your weapons will get bloody.<br /></li><li class='bbcode disc'>You can not customize armor with dyes.<br /></li><li class='bbcode disc'>Attacks, Sprinting and Stealth drain stamina quickly.<br /></li><li class='bbcode disc'>Combat is fast paced at times.<br /></li><li class='bbcode disc'>Any class can use any weapon.</li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>PvP</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>You can buy Seige Weapons with Gold.<br /></li><li class='bbcode circle'>Supply Depots like those found in DAOC will not be in ESO.<br /></li><li class='bbcode circle'>The Death System gives you two options: 1) Respawn at your place of death for a penalty or 2) spawn back at a “graveyard”.<br /></li><li class='bbcode circle'>You can use Lock Picking during PvP, getting attacked takes you out of the Lock Picking screen.<br /></li><li class='bbcode circle'>Other factions can claim strongholds during PvP. Capturing these in a “chain” will allow you to travel from each more easily. Enemies can block your movement by capturing strongholds to break your chain.</li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>Dungeons and End-Game</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>There is no Raiding, but players who enjoy raiding will get their fix with 50+ and 50++ content, open dungeons, dungeon extensions and adventure zones.<br /></li><li class='bbcode circle'>The development team has promises to give end-game players what they want.<br /></li><li class='bbcode circle'>Dungeons have Hard Modes, these are essential extended versions of previous dungeons. Players who beat a dungeon earlier in the game will have a chance to go back and visit new areas of that dungeon. These new areas are extensions of the previous dungeon’s story so the higher your level the more of the story and lore you’ll get access to.<br /></li><li class='bbcode circle'>Hard Modes also drop much better loot.<br /></li><li class='bbcode circle'>Players who reach the level cap and beat all of their Faction’s PvE quests will have the chance to pick a new Faction’s area to venture through, this is called 50+ and 50++ content. You only get to pick one new faction at a time. If you beat the Ebonheart Pact zone’s you then can choose Daggerfall Covenant or Aldmeri Dominion zones to quest in next. After you beat either of those you can move on to the third zone. These new zones will have much better loot than your original zone and the third zone you choose will have the best loot.<br /></li><li class='bbcode circle'>With 50+ and 50++ content you will not see enemy players while exploring enemy faction territories, only NPCs.<br /></li><li class='bbcode circle'>If you go into a public dungeon and you’re on a quest to kill a certain mob it will spawn instantly for you even if another group just killed it. This was put in to prevent mob camping.<br /></li><li class='bbcode circle'>Dungeons will have traps that you can use to your advantage if you’re cautious enough to spot them.<br /></li><li class='bbcode circle'>There are currently 16 dungeons in the game.<br /></li><li class='bbcode circle'>There will be no adventure zones at launch.</li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>Spells, Skills and Abilities</strong></span><br /><br /><ol class='bbcode disc' style='list-style-type: disc'><li class='bbcode disc'>There are 3 major skills trees: Class, Weapon and Armor<br /></li><li class='bbcode disc'>From the 3 main skill trees are 6 – 7 sub-skill trees that allow you to specialize in weapon types (one-handed, staves, dual wielding, etc.), spells and abilities.<br /></li><li class='bbcode disc'>Lock Picking is a skill. You’re limited to 23 seconds to pick a lock, there are 5 tumblers, you have to listen for clicks to know when you can let go of a tumbler otherwise your picks will break.<br /></li><li class='bbcode disc'>You can steal from NPC houses but not from other players.<br /></li><li class='bbcode disc'>There is an accuracy component in the game, spells and arrows will need to be aimed. No Heat Seeking.<br /></li><li class='bbcode disc'>Players get Ultimate Abilities start at level 14. Ultimate Abilities depend on your class.<br /></li><li class='bbcode disc'>Anyone can be a healer if you decided to put points into your healing skill tree. The best healer will be the Templar but that does not mean other classes can not be good healers.<br /></li><li class='bbcode disc'>Sorcerers can Teleport but range is limited.<br /></li><li class='bbcode disc'>There’s an ability that allows you to grab an enemy with a chain and pull them towards you.<br /></li><li class='bbcode disc'>You can do all types of crafting or focus on a specific professions (depends on available points).<br /></li><li class='bbcode disc'>Classes have specific perks (i.e. Templars have improved healing abilities).</li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>Guilds and Guild Keeps</strong></span><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>At launch there will be a standard guild ranking system.<br /></li><li class='bbcode circle'>Guilds can own keeps and can place guards, archers and possibly traps to protect their keeps. Guilds will be alerted when any of these guards get attacked and how many players are currently in the area.<br /></li><li class='bbcode circle'>Guild Banks, Emblems and leveling are “in the works”<br /></li><li class='bbcode circle'>Banners for Keeps are a “possibility”.</li></ol><br /><span style='font-size:20px'><strong class='bbcode bold'>The Game Itself</strong></span><br /><br /><ol class='bbcode disc' style='list-style-type: disc'><li class='bbcode disc'>Everything is voice acted except your own character. NPC lips match up extremely well to the voice acting. Voice acting has real emotion.<br /></li><li class='bbcode disc'>Player customization is more elaborate than past Elder Scrolls titles; neck width, nose size, body type (skinny, fat, muscular) and much more.<br /></li><li class='bbcode disc'>There is a loot window that will allow you to loot individual items or everything at once.<br /></li><li class='bbcode disc'>There is no carrying weight limit when it comes to inventory; it’s all slot based.<br /></li><li class='bbcode disc'>There are inventory filters for Armor, Weapons, Misc, etc.<br /></li><li class='bbcode disc'>Alcohol is in the game – not sure if you can get drunk.<br /></li><li class='bbcode disc'>Third Person view is over the shoulder and cannot be moved. There will be first person with hands in future releases, no hands in current release.<br /></li><li class='bbcode disc'>The Dark Brotherhood will be in the game, just not at launch.<br /></li><li class='bbcode disc'>There are random events that happen in town.<br /></li><li class='bbcode disc'>You can sheath your weapon at any time outside of combat.<br /></li><li class='bbcode disc'>The graphics are better than Skyrim on ultra settings but game can be played on very low settings on much older computers. No PC hardware recommendations yet.<br /></li><li class='bbcode disc'>There are achievements.<br /></li><li class='bbcode disc'>There is dialogue which allows you to make decisions; to save the maiden or not? All decisions effect you in the future.<br /></li><li class='bbcode disc'>NPCs will treat you differently based on your race. Altmer show disgust towards Khajiit players.<br /></li><li class='bbcode disc'>Mods will be allowed but only those that do not give you an advantage over other players or improved graphics.<br /></li><li class='bbcode disc'>You get to play through ALL of Cyrodiil but it’s somewhat zoned.<br /></li><li class='bbcode disc'><span class='bbcode underline' style='text-decoration:underline'><strong class='bbcode bold'>First round of Beta invites will go out at the end of March!</strong></span></li></ol></div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.5'>Elder Scrolls Online</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Mon, 25 Mar 2013 02:56:20 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.311.5</guid>
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<title>[ARENANET] Introducing World Ranks and More</title>
<link>http://www.bob-guild.net/gw/news.php?item.310.1</link>
<description><![CDATA[When you participate in WvW events and defeat enemy players, you will earn World Experience (WXP). When you earn enough WXP you’ll unlock World Ranks. Every World Rank earned will come with a World Ability Point, and some ranks can even give you a ne]]></description>
<content:encoded><![CDATA[<div style='text-align:justify'><div class='indent bbcode-blockquote'><span style='font-size:18px'><strong class='bbcode bold'>WXP and World Ranks</strong></span><br /><br /><strong class='bbcode bold'>When you participate in WvW events and defeat enemy players, you will earn World Experience (WXP). When you earn enough WXP you’ll unlock World Ranks. Every World Rank earned will come with a World Ability Point, and some ranks can even give you a new World Title.</strong><br /><br />The amount of WXP you receive from defeating another player is directly related to how long the victim has been alive. Players who have recently been killed are potentially worth no points, while a player that has survived for a longer period of time is worth more.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>World Ability Points</strong></span><br /><br />World Ability Points can be spent on unique WvW abilities that improve your character in whatever roll you may find yourself in—anything from increasing the amount of supply you can hold to increasing defense from siege attacks to new siege weapon skills. You can train multiple times in the same ability, which increases the effectiveness of the ability, but also increases the cost.<br /><br />Keep in mind, the choices you make with your World Ability Points are permanent. Much like our skill system, over time all of the abilities will be unlocked as you progress in World Rank.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>    World Titles</strong></span><br /><br />World Titles are a great way to show off your expertise to your enemies. World Titles, which are given to players at specific ranks, replace the display name that your enemies see. <br /><br />Currently when you see enemy players in WvW, you always see their server name plus the title of ‘invader’ after it, like so: <em class='bbcode italic'>“Sanctum of Rall Invader.”</em> With the new system you will see players as their world name plus their World Title. For instance, if your enemy has reached the rank that gives them the World Title of “Recruit,” you will now see their name as: “<em class='bbcode italic'>Sanctum of Rall Recruit.”</em><br /><br />These World Titles have no effect on any already existing titles or achievements. This is a separate system in addition to what is available now.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>    Overhauled WvW Scoreboard</strong></span><br /><br /><a id="fancybox" href="https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/c8d06WvW-Progression-English.jpg"><img src="http://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/c8d06WvW-Progression-English-196x124.jpg" style="float:left;margin-right:10px" alt="" /></a> The March 26 update will also bring a new and improved WvW Scoreboard! The new WvW UI is accessed the exact same way (press B) and will house multiple tabs to maximize the flow of information for players spread out across all maps. It will also have a tab to house all of our World Rank information.<br /><br />On this tab you can train World Abilities, view your current World Rank, and much more.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>Our Goal</strong></span><br /><br />The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based.<br /><br />We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.<br /><br />One of the goals our team set for ourselves with the WvW progression system was to ensure that it could be expanded in the future. In fact, we’re already working on additional abilities that we plan to release in the future, and we’ll increase the amount and variety of abilities available for purchase in future updates. We do hope you enjoy the abilities we are initially releasing with this system, and we appreciate any feedback players have so we can improve on the system in the future.<br /><br /><div style='text-align:right'><strong class='bbcode bold'>Source:</strong> https://www.guildwars2.com/en/news/world-vs-world-introducing-world-ranks-and-more/ </div></div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.1'>Guild Wars 2 Info</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Sat, 23 Mar 2013 02:03:03 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.310.1</guid>
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<title>[ARENANET] New Mission Type: Bounty Hunt Training</title>
<link>http://www.bob-guild.net/gw/news.php?item.309.1</link>
<description><![CDATA[We designed guild missions as a platform feature. It wasn’t enough to simply add some content for guilds to play and then call it done, we wanted to build the groundwork for future teams so they could extend and improve guild missions with relative..]]></description>
<content:encoded><![CDATA[<div style='text-align:justify'><div class='indent bbcode-blockquote'><img src='http://i.imgur.com/0SHMQ37.jpg' class='bbcode' alt='' style='float:left;margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><br /><br />One of the most exciting aspects of the guild mission feature is our ability to add completely new types of missions. And while the sky’s the limit on what these new types could be, this month we set our sights on something much closer to the ground level: <strong class='bbcode bold'>the Bounty Hunt training mission</strong>.<br /><br />This mission is designed to provide small and casual guilds with an avenue for accessing and unlocking guild content. <strong class='bbcode bold'>The objective is simple:</strong> <em class='bbcode italic'>defeat one bounty target within fifteen minutes</em>. Make no mistake, this is still very much a group activity, as tracking and defeating even a single bounty is no trivial task. Those players who belong to a one-person guild may still have to join forces with some other players for at least a limited run.<br /><br />An important detail to note is that the Bounty Hunt training mission is automatically available to be built once the guild has researched Art of War Level 3. It costs 300 Guild Influence and 72 hours of research time. Instead of Guild Merits, 3000 Guild Influence will be rewarded. This ought to be perfect for the smaller or less active guild that can’t earn at least 1000 Influence a day.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>    Three New Guild Bounty Targets</strong></span><br /><br />The Tyrian authorities are happy to report that guilds are hunting down hundreds of bounties every day. But the nefarious criminals of Tyria haven’t been deterred, and now they’re hitting back hard. This month we’re bringing you three new bounty hunt targets that are more insidious, more deadly, and more elusive than ever before. Take a look at this bit of intel, if only so you’re not caught completely off guard when you have to adapt your strategy:<br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'><strong class='bbcode bold'>2-MULT</strong> – This defective prototype weather golem has been storming around Timberline Falls. Target needs to be brought in for a software patch.<br /></li><li class='bbcode circle'><strong class='bbcode bold'>Big Mayana</strong> – This voracious hylek is wanted for questioning about a recent poisoning. Target is thought to have taken refuge in the canopy of Sparkfly Fen.<br /></li><li class='bbcode circle'><strong class='bbcode bold'>Yanonka the Rat-Wrangler</strong> – This rogue ogre is wanted for spying on and sabotaging various factions vying for control of the Fields of Ruin. Target is notorious for using pet rats to do her dirtiest work.</li></ol><br /><span style='font-size:18px'><strong class='bbcode bold'>    New Rewards</strong></span><br /><br />Extending guild missions isn’t limited to just content. We aim to improve rewards as well. To that end, a completely new set of weapons has been commissioned and made available at the Guild Commendation vendor.<br /><br /><span style='font-size:18px'><strong class='bbcode bold'>    And More…</strong></span><br /><br />Aside from new content and minor bug fixes, we’re also making as many incremental improvements to the usability of Guild Missions in general. For example, mission activation, success, and failure are now displayed in your guild’s history. We’ve also updated the descriptions of many bounty hunt targets for accuracy. Stay tuned for more to come in this department.<br /><br /><strong class='bbcode bold'>Source:</strong> https://www.guildwars2.com/en/news/guild-missions-a-good-foundation/<br /></div><br /></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.1'>Guild Wars 2 Info</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Sat, 23 Mar 2013 01:22:50 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.309.1</guid>
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<title>[ARENANET] Flame and Frost: The Razing</title>
<link>http://www.bob-guild.net/gw/news.php?item.308.1</link>
<description><![CDATA[A hybrid army erupts through fiery portals in the Shiverpeaks. A Molten Alliance between the dredge and the charr Flame Legion has created a force powerful enough to massacre any who stand in their way. ...]]></description>
<content:encoded><![CDATA[<div class='indent bbcode-blockquote'><div style='text-align:justify'><img src='http://i.imgur.com/vOJl5Cr.png' class='bbcode' alt=''  onload='NcodeImageResizer.createOn(this);' /> <br /><br /><em class='bbcode italic'>A hybrid army erupts through fiery portals in the Shiverpeaks. A Molten Alliance between the dredge and the charr Flame Legion has created a force powerful enough to massacre any who stand in their way. One settlement, one homestead at a time, they’re wiping out all resistance. The razing has begun.</em><br /><br />In <strong class='bbcode bold'>Flame and Frost: The Razing</strong> you’ll meet the norn Braham and Rox the charr, two Tyrians who fervently believe in doing what’s right, no matter the risk. Join Braham and Rox in a desperate battle to defend their homelands from annihilation in the third installment in this four-part series!<br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/92eabBraham-4-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /> <span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>Braham’s Struggle</strong></span></span><br />As the cities struggle to handle the influx of refugees, a valiant young norn named Braham seeks help for the besieged people of his homestead. Join Braham on his journey to find aid for those norn who stayed behind in the foothills of the Shiverpeaks—a journey that will bring you into conflict with the deadly Molten Alliance!<br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/c124aRox-New-1-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>Rox’s Mission</strong></span></span><br />During the chaos, Rox—a charr ranger lacking a warband—is sent on a desperate mercy mission by Rytlock Brimstone himself. Team up with this young charr gladium as she strives to prove her worth on a dangerous errand in the midst of a war zone!<br /><br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/bc475Sonic-Periscope-1-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /> <span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>We’ve Been Infiltrated!</strong></span></span><br />The dredge have constructed a series of surveillance posts throughout the Diessa Plateau and Wayfarer Foothills to keep tabs on their prospective new territory. Confound the Molten Alliance’s war efforts by destroying these spy posts wherever you find them!<br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/08f4cWvW-Progression-English-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>New WvW Progressions and Abilities</strong></span></span><br />There’s never been a better time to play World vs. World! We’re adding a brand-new WvW progression system—which includes new World XP and new WvW Ranks. You can use your WvW Ranks to purchase new titles and abilities that are exclusive to WvW. We’re also rolling out new WvW achievements to help you track and plan your progress; you can keep track of them in your Achievement panel.<br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/bb5ddCulling-OFF-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>Improved World vs. World Performance</strong></span></span><br />We’ve made vast improvements in World vs. World with the elimination of <em class='bbcode italic'>culling</em>, a process that used to make some enemy players invisible in large groups. Beginning March 26, you’ll be able to see way more players on-screen in WvW, even in the largest pitched battles!<br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/4572fGuild-Bounty-Hunt-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /> <span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>New Guild Bounty Hunt Targets</strong></span></span><br />More fugitives are on the run, and the Tyrian authorities need your guild to bring them in! Prepare yourself for a challenge, because these three new bounty targets are more elusive and menacing than ever. Bounty Hunt Training missions are perfect for a new or small guild looking to work their way up to bigger challenges.<br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/d1c26Leaderboard-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>    Introducing Leaderboards</strong></span></span><br />We’re excited to announce that we’ll activate <em class='bbcode italic'>Guild Wars 2</em> leaderboards with the release of <strong class='bbcode bold'>Flame and Frost: The Razing</strong> on March 26. However, the leaderboards website won’t be visible to players until we’re sure it has stable information, which could take up to a week after the release goes live on March 26. Initially, the leaderboards will feature WvW rankings, PvP player rankings, and total achievement points.<br /><br /><img src='https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/03/67aa6Herald-196x124.jpg' class='bbcode' alt='' style='float:left; margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /> <span class='bbcode underline' style='text-decoration:underline'><span style='font-size:15px'><strong class='bbcode bold'>Need Guidance?</strong></span></span><br /><br />Heralds in each capital city will bring you up to date on the latest Living Story content. Look for special scouts in Diessa Plateau and the Wayfarer Foothills who will point you towards nearby activities.<br /></div><br /><br /><div style='text-align:right'><strong class='bbcode bold'>Source:</strong> https://www.guildwars2.com/en/the-game/releases/march-2013/ </div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.1'>Guild Wars 2 Info</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Thu, 21 Mar 2013 23:26:09 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.308.1</guid>
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<title>[ELDER-REALM] PAX East 2013 - ESO Gameplay cover</title>
<link>http://www.bob-guild.net/gw/news.php?item.307.5</link>
<description><![CDATA[Last week, TESO held a two-day preview event that gave gaming journalists from around the world a new look at The Elder Scrolls Online, and you can expect to see coverage starting today.]]></description>
<content:encoded><![CDATA[<div class='indent bbcode-blockquote'><div style='text-align:justify'><a id="fancybox" href="http://i.imgur.com/DwFuylz.jpg"><img src="http://i.imgur.com/5XQA7gV.jpg" style="float:left;margin-right:5px" alt="TESO SCREENSHOT" /></a><br /><strong class='bbcode bold'><span style='font-size:20px'>What we know so far (20.03.2013)</span></strong><br /><br /><br /><strong class='bbcode bold'>By:</strong> Xeverus <br /><strong class='bbcode bold'>Source:</strong> http://www.elder-realm.com/article/104-eso-gameplay-preview-event-continues<br /><br /><br /><br /><br /><br /><ol class='bbcode disc' style='list-style-type: disc'><li class='bbcode disc'>First-Person Combat mode will include hand, weapon and spell animations at launch.<br /></li><li class='bbcode disc'>You can't manipulate real world objects.<br /></li><li class='bbcode disc'>The UI is minimal, but a more in-depth one can easily be chosen.<br /></li><li class='bbcode disc'>Questing is narrative-driven and dynamic. There is no grinding like in previous MMO's.<br /></li><li class='bbcode disc'>Skills such as stealth bonuses and rapid weapon swapping are unlockable perks.<br /></li><li class='bbcode disc'>Dark Anchors, the ties to Molag Bal's realm of Coldharbour, will present a unique challenge and are defended by daedric 'Titans'.<br /></li><li class='bbcode disc'>Territories are faction-locked, but only up until Level 50. After that any race can visit any playable area in the whole of Tamriel, though each territory will be scaled for a higher level of difficulty.<br /></li><li class='bbcode disc'>When a skill progression tree is maxed out it can be combined with one or more other skill progression trees and morph into something else.<br /></li><li class='bbcode disc'>Two or more mobs can group up and attack in different ways, e.g. a Spriggan can use the surrounding foliage to hurt you instead of rushing in.<br /></li><li class='bbcode disc'>The Hammerfell Island of Stros M'kai will be the starting area for the Daggerfall Covenant.<br /></li><li class='bbcode disc'>Spells do not need to be equipped to be used, but instead fire instantly.<br /></li><li class='bbcode disc'>Disguises can be used to walk around enemy camps, as long as you don't get too close!<br /></li><li class='bbcode disc'>Looting enemy corpses will not award you with the exact items they were wearing.<br /></li><li class='bbcode disc'>Leveling up will grant a boost to either Health, Magicka or Stamina.<br /></li><li class='bbcode disc'>There four known classes to choose from; Templar, Sorcerer, Dragonknight and Nightblade.<br /></li><li class='bbcode disc'>The Fighter's Guild will be tasked mainly with fighting daedra, whereas The Mage's Guild will move against the Necromancers.<br /></li><li class='bbcode disc'>PvP Fortresses will correspond with ruins encountered during Oblivion.<br /></li><li class='bbcode disc'>There will be five crafting professions; Armorsmith, Weaponsmith, Enchanter, Alchemist and Provisioner (cook), though players will only be able to master one of these.<br /></li><li class='bbcode disc'>Crafting can involve reverse-engineering as well as choices in particular styles and the addition of extra ingredients to base items which add perks.<br /></li><li class='bbcode disc'>As well as Race and Guild skill trees, there will also be Vampirism and Lycanthropy skill trees.<br /></li><li class='bbcode disc'>Each character wakes up in Molag Bal's realm of Oblivion known as Coldharbour at the beginning of the game.<br /></li><li class='bbcode disc'>Zenimax have stated that controller support is a possibility for combat, though it won't be there for launch.<br /></li><li class='bbcode disc'>Wayshrines will be usable from any point on the map, but will cost much more.<br /></li><li class='bbcode disc'>Equipping items and putting skills into your hotbar enables them to increase in level. The experience you earn splits among all the active elements.<br /></li><li class='bbcode disc'>When a player decides to enter the PvP territory of Cyrodiil they will automatically be assigned to a smaller 'campaign' somewhere within the larger province.<br /></li><li class='bbcode disc'>Inter-faction communication will be impossible until after Level 50 when players will be able to group up and even run Dungeons with their friends who belong to an rival faction.<br /></li></ol><br /><strong class='bbcode bold'><span style='font-size:20px'>Recently added information (21.03.2013)</span></strong><br /><br /><ol class='bbcode circle' style='list-style-type: circle'><li class='bbcode circle'>NPC guilds will offer ways to broaden your character’s power and add another layer of collection gameplay. This includes additional abilities and perks.<br /></li><li class='bbcode circle'>Spells and abilities can build off of one another, a feature called synergy. For example, a player can upgrade another's Holy Nova into a "Holy Super Nova."<br /></li><li class='bbcode circle'>The stealth skill is available to everyone and will require the use of Stamina to be effective.<br /></li><li class='bbcode circle'>ESO's megaserver technology should help alleviate the "underdog" effect that typically plagues PvP servers.<br /></li><li class='bbcode circle'>Players who choose crafting can improve items found throughout the game world. This includes items dropped in dungeons and rewarded in AvA combat.<br /></li><li class='bbcode circle'>Finding and reading select books CAN increase your abilities.<br /></li><li class='bbcode circle'>Collecting 3 "Sky Shards" will grant a skill point.<br /></li><li class='bbcode circle'>Vanity / Cosmetic items: You can use disguises. Disguises get equipped into your "Costume slot." If you want to look different, you can just change your disguise!<br /></li><li class='bbcode circle'>Crafting is a way to get the BEST items in the game.<br /></li><li class='bbcode circle'>Mounts will be in the game but no further information has been released.<br /></li><li class='bbcode circle'>Sad news for us all: Player housing is not currently planned!</li></ol><br /><br /><span style='font-size:20px'><strong class='bbcode bold'>Tamriel Foundry Intel - 23.03.2013</strong></span> (<strong class='bbcode bold'>source:</strong> http://tamrielfoundry.com/2013/03/pax-day-two-recap/ )<br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'>There are several fun mini-games and hobbies that a player can pursue in ESO like fishing.<br /></li><li class='bbcode square'>There are no load screens separating the three primary portions of Cyrodiil, the entirety of ESO AvA is a seamless experience.<br /></li><li class='bbcode square'>Healing mechanics function as area of effect and radial group heals. There are limitations on the effective number of players which an AoE heal can affect, first prioritizing group members before other allies.<br /></li><li class='bbcode square'>Armor types feature passive set bonuses which can be unlocked. These bonuses scale with the more pieces of that armor type  you are wearing. Players can either dedicate their character largely to a certain type  in order to get that armor type’s capstone bonuses, alternatively they can hybridize to find the sweet spot that best fits their build strategy.</li></ol><br /></div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.5'>Elder Scrolls Online</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Thu, 21 Mar 2013 04:18:51 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.307.5</guid>
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<title>[MASSIVELY] Paul Sage on The Elder Scrolls Online's endgame, PvP, and crafting</title>
<link>http://www.bob-guild.net/gw/news.php?item.306.5</link>
<description><![CDATA[Paul Sage described ZeniMax's strategy for keeping players occupied once they hit the level cap at 50. His reply included four main activities: questing in enemy alliance zones, four-player dungeons, adventure zones, and the PvP alliance war.]]></description>
<content:encoded><![CDATA[<div class='indent bbcode-blockquote'><div style='text-align:justify'><img src='http://i.imgur.com/9jFd8Pz.png' class='bbcode' alt='' style='float:left;height:50px;margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><br /><strong class='bbcode bold'>By:</strong>Richie Procopio<br /><strong class='bbcode bold'>Source:</strong> http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ <br /><br /><br /><strong class='bbcode bold'>I asked Paul Sage to describe ZeniMax's strategy for keeping players occupied once they hit the level cap at 50. His reply included four main activities:</strong><br /><br /><ol class='bbcode square' style='list-style-type: square'><li class='bbcode square'> questing in enemy alliance zones<br /></li><li class='bbcode square'> four-player dungeons<br /></li><li class='bbcode square'> adventure zones<br /></li><li class='bbcode square'> PvP alliance war in Cyrodiil.</li></ol><em class='bbcode italic'>In ESO, you choose one of three alliances, each with different zones, quests, and stories to explore. Once you hit level 50, you can choose to journey to another alliance's territory and experience a more difficult (and rewarding) version of those areas. After you complete the story within in the second alliance, you can travel to the third faction and complete the content there.</em><br /><br />According to Sage, this content is the endgame for a solo player or someone who plays with just a friend or two. Since the <em class='bbcode italic'>Elder Scrolls</em> franchise has been a single-player affair up until this point, it's wise to include scads of content for that audience. It's also ideal for the player who wants to soak up all of the lore and learn the history of Tamriel 1000 years before the events of Skyrim. With each alliance area containing 120-150 hours of content, there's a lot of exploring to do.<br /><br />The endgame for a small group of friends can be the instanced dungeons found in the world. There is a four-player dungeon in each of the game's 16 zones; most dungeons boast a second level 50 version with a different storyline. Small groups of friends can spend countless hours refining strategies and accruing rewards in the <strong class='bbcode bold'>nearly 30 different dungeon experiences</strong> <em class='bbcode italic'>ESO </em>will have at launch.<br /><br />When I asked Sage about raiding, he said that <em class='bbcode italic'>ESO</em>'s adventure zones are designed for larger groups of PvE players. You can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when you're about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!<br /><br />The last pillar in <em class='bbcode italic'>ESO</em>'s endgame is the Alliance War, which is designed with the PvP player in mind. Players of all three factions will meet in Cyrodiil (a zone roughly nine times the size of a normal map) to wrestle over keeps, resources, and bragging rights.<br /><br /><img src='http://i.imgur.com/WPLU6P5.jpg' class='bbcode' alt='' style='float:left; margin-right:5px'  onload='NcodeImageResizer.createOn(this);' /><br />Obviously, PvP hasn't been encountered in an <em class='bbcode italic'>Elder Scrolls </em>title before. Sage commented on that by saying, There's a real desire in the community to have PvP. It's just one aspect of taking a game online because it's great to cooperate and to see how you stack up against other people. Plus it's not just the rumor of war; it's actually getting to participate in active battles in that war.<br /><br />It's hard to argue with that logic. I was able to witness a live demonstration of a keep assault in Cyrodiil, and it looked incredible. Trebuchets launched huge boulders at the fortress while defenders scurried along its walls in an attempt to pour boiling oil down upon the manned battering rams. The Q&amp;A team was engaged in a 30v30 skirmish that ran with smooth frame rates, and we got to see the carnage that ensues once a keep wall is breached.<br /><br />While keep sieges can involve hundreds of players, Sage stressed that there were also activities in the Alliance War geared toward small groups or even solo players. Smaller parties can snipe any enemies that lag behind or wander too far from larger battles. There are also small goals like overtaking enemy farms and mines to secure resources for your alliance.<br /><br />Since the <em class='bbcode italic'>Elder Scrolls Online</em> employs a <strong class='bbcode bold'>megaserver technology that allows the entire population to play together</strong>, there was a danger of players encountering unending queues to participate in the three-faction war. ZeniMax's solution is to split Cyrodiil into persistent instances called campaigns that new characters are assigned to. Campaigns allow the developers to maintain some level of control over the populations engaged in the Alliance War as well as combat faction imbalances.<br /><br />Sage explained that if the Ebonheart Pact on one particular campaign was struggling a bit, the devs could assign an influx of new characters to that faction to even things out. It's not a perfect solution as those players may not choose to engage in PvP, but if one side gets too strong, the other two factions can work together to beat it back.<br /><br />You'll have some limited ability to transfer to a different campaign, but the details on how that works aren't yet available. The status of the war in a particular campaign will persist anywhere between three and six months to ensure that hard-fought accomplishments stick around for a while. When I asked Sage whether there will be perks offered to guilds that maintain control of a keep -- such as access to vendors, banks, and other conveniences -- he merely smiled and teased, There are reasons to hold a keep for your guild; we'll reveal more of that as the system gets more robust.<br /><br /><img src='http://i.imgur.com/HVOEnPW.jpg' class='bbcode' alt='' style='float:right; margin-right:5px'  onload='NcodeImageResizer.createOn(this);' /> Guild Wars 2 also offers large-scale three-faction PvP with its world vs. world feature, but it's been plagued since launch by an issue known as culling. Culling causes a delay in when enemy models render on your screen in order to curtail major performance issues when massive numbers of players are on the screen. Guild Wars 2 hopes to remedy this issue in the March game update, but I was curious how this issue is being tackled in ESO.<br /><br />Sage emphasized that ZeniMax built <em class='bbcode italic'>ESO</em> with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's <em class='bbcode italic'>Dark Age of Camelot</em> pedigree, it's easy to see the source of that confidence.<br /><br />Lastly, on the PvP front, I asked what sort of progression system there will be for players who participate in alliance battles. Besides being able to level from 10 to 50 by engaging in PvP in Cyrodiil, players will earn alliance points by completing various objectives. You can spend alliance points on different things, such as gear, and there will be a running total of lifetime alliance points earned, which can be used to show off on leaderboards.<br /><br />While a three-alliance system works perfectly for ZeniMax's PvP plans, I was skeptical about its impact on other areas of the game. Part of the reason the megaserver technology was designed is to eliminate issues that always creep up during MMO launches with groups of friends ending up on different servers. Having three separate alliances (each with three different races) shifts the problem from needing to coordinate server choice to which faction are your friends going to be.<br /><br />I was curious to hear Sage's take on the impact of three-way PvP, and he agreed that the studio had to make some concessions in order for players to feel a certain allegiance to their faction. We were told during an open Q&amp;A session that communication across factions won't be permitted. At this point, I started to get nervous about a possible design misstep because splitting your playerbase into thirds can be detrimental when you're trying to get a group together for any cooperative activity, such as a dungeon run.<br /><br /><img src='http://i.imgur.com/JOJXDMU.jpg' class='bbcode' alt='' style='float:left;margin-right:5px'  onload='NcodeImageResizer.createOn(this);' /><br /><em class='bbcode italic'><span style='color:#008000'>Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction.</span></em> <br /><br />So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.<br /><br />I wonder, however, whether it's necessary to segregate the population at all provided folks are in the non-PvP areas. I understand ZeniMax's desire for players to feel attached to their chosen alliance, but it seems clunky to allow people to cooperate only after they've reached max level. Furthermore, the way it sounds, the ability to group up and communicate with other factions is enabled only once you trigger some mechanism that allows you to experience one of the other faction's stories. Do you need to play through two full alliance stories in order to unlock communication with the third faction's players? I sure hope that is not the case.<br /><br />Switching gears, I spoke to Sage about one of the most important aspects of an MMO: the loot! He said the studio is looking at having five different quality levels for items up until level 50, with legendary being the best. He did confirm that there will be gear progression at the endgame in <em class='bbcode italic'>ESO,</em> stating, The game is going to get more difficult, and the gear is going to get better to match that.<br /><br />He then explained that crafting would remain viable at endgame because it's used to enhance any of the items you find in the world. This approach will certainly make crafting fanatics happy as they throw themselves into the five professions that <em class='bbcode italic'>ESO </em>has to offer: provisioner (cooking), weaponsmith, armorsmith, alchemy, and enchanting. Players will have a limited number of points to use toward crafting disciplines, so they will have to choose whether they will master one trade or become decent in all of them.</div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.5'>Elder Scrolls Online</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Tue, 19 Mar 2013 23:55:14 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.306.5</guid>
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<title>[MMORPG] Elder Scrolls Online Column: On Armor and Weapons</title>
<link>http://www.bob-guild.net/gw/news.php?item.305.5</link>
<description><![CDATA[Armor and weaponry are two critical components to any MMO player's arsenal. In today's Elder Scrolls Online column, we take a look at how weapons and armor will be utilized in the game.]]></description>
<content:encoded><![CDATA[<div class='indent bbcode-blockquote'><div style='text-align:justify'><img src='http://i.imgur.com/hkGJWk5.png' class='bbcode' alt='' style='float:left;margin-right:10px'  onload='NcodeImageResizer.createOn(this);' /><strong class='bbcode bold'>By:</strong> Garrett Fuller<br /><strong class='bbcode bold'>Source:</strong> http://www.mmorpg.com/gamelist.cfm/game/821/feature/7226/Elder-Scrolls-Online-Crafting-in-Tamriel-Revealed.html<br /><br />Elder Scrolls Online has an interesting balancing act to deal with when they begin doling out how your weapons and armor will impact the game. We wanted to take this week and talk about what we know and what we think in regards to the balance of armor and weapons. How will players use them to their advantage and what drawback will we see in terms of balance?<br /><br /><br />In Skyrim I played a greatsword-wielding Orc. I wore mostly heavy armor and everything I had was enchanted up the yin-yang. I maxed out both Blacksmith and Enchanting to make some seriously crushing weapons. I guess the best way to describe this build is as an anti-magic tank. <br /><br />The best part of Skyrim is that you could build your character any way you wanted. This is not an easy task in an MMO when you have players working together and also PvP.<br /><br />If you go based on the Heavy and Light Armor models in the Elder Scrolls games, how much protection will these afford players? Now balance this with Mages who are normally known for only wearing robes, yet in Elder Scrolls you can also play a Mage who wears full plate-mail that is even designed to <em class='bbcode italic'>enhance</em> your magic. So, the armor in the game becomes very important. <br /><br />If you still want your Mage to look the part you can wear all kinds of robes and hoods that also boost your magic. Basically the idea of play how you want is very open in Skyrim.<br /><br /><div style='text-align:center'><img src='http://images.mmorpg.com/features/7208/images/ESO-Mar12-1_t.jpg' class='bbcode' alt=''  onload='NcodeImageResizer.createOn(this);' /></div><br /><br />Now put that equation into an MMO. You have to balance player combat and more importantly PvP. Players can spec their characters with any weapons in the game no matter what class they play. But how will armor play into this build? If I am playing a mage, am I forced to wear full plate for the extra protection? Or can I get away with robes and look the part? What will the numbers come out to? Is it more important to be safe from heavy fighters crushing me down, or can I still wear my robes and be as effective in combat? It really does create a lot of questions and some challenges for the design team.<br /><br />The next design hurdle comes from the rogue and thief sort of class. The Elder Scrolls series is known as one of the best games for players who love stealth in their RPG. The thieves guilds and Dark Brotherhood are huge parts of the game for many players, not to mention the assassinations you can pull off.<br /><br />I know players who buy the game just for that reason alone. Now throw into the mix the ability to wear any armor or take any weapons and what does that do to a stealth-style character? How will it work? I think the answer here is even clearer than the Mage, which is that stealth characters should benefit more than anyone from light armor. There is no reason a rogue would wear heavy armor in the game. Now look at the trinity in terms of PvP: does that mean that rogues really will be the glass cannons? Do heavy armor mages and fighters get a monster advantage over them? How do the rogues compete on the same playing field?<br /><br />Okay, I am asking a lot of questions here and ones that we do not necessarily have the answers to yet. In comparison I am all for the open system that Skyrim gives players. Play the way you want. If you are a full mage who wears Daedric Armor, the go for it! This works great in an RPG and really gets players into their character. I loved changing armors and upgrading enchantments on my gear in the game. It kept things fresh.<br /><br /><br />Putting this system into an MMO is about the same as a highwire act at the circus. One mistake and the game can plummet to its death. There are no nets in MMOs. So let’s hope that the design team has a very clear system in place for how you will look and how those looks will effect the game. <br /><br />If they can accomplish this it will open up new doors on how players can design their characters. I know you spend time getting top gear in many MMOs, but how about being able to change it if you don’t like the look? If you can achieve that and not lose the valuable stat boosts it can give you, now  that opens up a ton of options. Hopefully Elder Scrolls Online will get some solid information out there soon and we can begin balancing the numbers... or just playing dressing up.</div></div><br />]]></content:encoded>
<category domain='http://www.bob-guild.net/gw/news.php?cat.5'>Elder Scrolls Online</category>
<dc:creator>Floryn</dc:creator>
<pubDate>Tue, 19 Mar 2013 19:58:24 +0000</pubDate>
<guid isPermaLink="true">http://www.bob-guild.net/gw/news.php?item.305.5</guid>
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